RUSTOFATOV
Offline 80.78.202.140:28015 checked 40d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 500/250
- 328/325
- 34/250
- 36/250
- 165/200
- 74/100
Quick answers
from the figures on this pageWipe schedule
What wipe timing does RUSTOFATOV follow?
Its rhythm cannot be told from the wipes of RUSTOFATOV on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 50 days 13 hours ago.
Lists and filters
Which tags does RUSTOFATOV carry, and what do they mean?
These are the tags RUSTOFATOV publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp500 (Max players): 500 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163207 (Build): Game build reading: 163207; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does RUSTOFATOV appear in Rust Metrics lists and filters?
On Rust Metrics, RUSTOFATOV sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does RUSTOFATOV sit in the rankings?
Ranking for RUSTOFATOV: #15,448 on seven-day player hours, top – of all ranked servers.
What is the population on RUSTOFATOV?
RUSTOFATOV is not responding; status offline, last seen 40 days 14 hours ago.
Operator and location
What location is RUSTOFATOV hosted in?
No region tag on RUSTOFATOV. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 80.78.202.140:28015.
What Rust version is RUSTOFATOV on?
Reading: RUSTOFATOV, Rust network protocol 2633 and build 163207, Windows. To get in, your game needs the same protocol; Steam applies the update.
Is RUSTOFATOV up, and how often does it stay up?
Check: connection. RUSTOFATOV is offline at this moment. Last contact was 40 days 14 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 17 September 2026.
Rules and settings
What rules does RUSTOFATOV enforce, and what are its settings?
No gather rate appears in the name: RUSTOFATOV. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.
Which map is live on RUSTOFATOV?
Check: map. Procedural, generated by the game, on RUSTOFATOV.
Connection
How can you get onto RUSTOFATOV?
To join: start Rust, press F1 and type client.connect 80.78.202.140:28015. Or press Launch Rust here and Steam opens the game and connects you.