WDGC
Offline 80.7.241.196:28015 checked 40d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 229/250
- 14/250
- 18/250
- 145/200
- 44/200
- 40/100
Quick answers
from the figures on this pageWipe timing
How often does WDGC wipe, and when?
The rhythm of WDGC's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 40 days 16 hours ago.
Tag meanings
Which tags does WDGC carry, and what do they mean?
These are the tags WDGC publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs164530 (Build): The server runs game build 164530; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does WDGC appear in Rust Metrics lists and filters?
These Rust Metrics lists carry WDGC: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does WDGC hold among Rust servers?
Ranking for WDGC: #15,481 on seven-day player hours, top – of all ranked servers.
What is the population on WDGC?
WDGC is not responding; status offline, last seen 40 days 16 hours ago.
Server details
Which location does WDGC run from?
No region comes from WDGC. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 80.7.241.196:28015.
What Rust version is WDGC on?
Rust network protocol 2633 and build 164530 on Windows is the build WDGC runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on WDGC, and is it online?
Check: connection. WDGC is offline at this moment. Last contact was 40 days 16 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 17 September 2026.
Settings and map
What settings and rules apply on WDGC?
Reading the name gives no gather rate for WDGC. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.
What map is WDGC on?
The game generates a procedural map for WDGC.
Join
How do you connect to WDGC?
Press F1 in Rust and enter client.connect 80.7.241.196:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.