Pirate Moon | Island Journey
Online 80.242.59.111:35000 checked 8m ago
Server instruments
last reading Thu 09:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 118 · below 20 is lag, below 10 is badEntities
48 h range 35,508–38,543 · memory 3,788 MBUptime
6 days 14 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:38 UTC FW27d ago | 1 | – | running | 0 |
| Wed 30 Sep, 22:22 UTC28d ago | 1 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 411/400
- 336/350
- 35/250
- 34/250
- 44/100
- 140/200
Quick answers
from the figures on this pageReset cycle
What happens on Pirate Moon | Island Journey when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. 2 hours after the wipe, the crowd peaked on the latest wipe.
How often does Pirate Moon | Island Journey wipe, and when?
The rhythm of Pirate Moon | Island Journey's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 27 days 16 hours ago.
Tag meanings
Which tags does Pirate Moon | Island Journey carry, and what do they mean?
Tags published by Pirate Moon | Island Journey, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Pirate Moon | Island Journey?
On Rust Metrics, Pirate Moon | Island Journey sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does Pirate Moon | Island Journey sit in the rankings?
Player hours over seven days put Pirate Moon | Island Journey at #15,338, in the top 69% of all ranked servers.
What is the population on Pirate Moon | Island Journey?
Current headcount on Pirate Moon | Island Journey: 0 players, 10 slots available. Check: player average. 0 over the last seven days.
Operator and location
Which location does Pirate Moon | Island Journey run from?
Reading: location. Pirate Moon | Island Journey gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 80.242.59.111:35000.
What Rust version is Pirate Moon | Island Journey on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by Pirate Moon | Island Journey. Matching protocol is required to join. Let Steam update your game.
How does Pirate Moon | Island Journey perform?
Reading: 197 server fps on average across the last 48 hours. It never dropped below 118. Peak entity count: 38,543. Buildings, deployables and all else included. Check: memory. Peak use was 4,016 MB. Expect lag when fps falls and entities climb.
What is the uptime on Pirate Moon | Island Journey, and is it online?
Pirate Moon | Island Journey reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 6 days 14 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 30 September 2026.
Settings and map
How is Pirate Moon | Island Journey configured, and what rules are in force?
Reading the name gives no gather rate for Pirate Moon | Island Journey. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.
Which map is live on Pirate Moon | Island Journey?
From seed 12345, the game generates the procedural map on Pirate Moon | Island Journey. Its size is 4,500. The map repeats when size and seed match. Open it on RustMaps from this page. Read the map name: Custom Map.
Connection
What do you do to join Pirate Moon | Island Journey?
Press F1 in Rust and enter client.connect 80.242.59.111:35000. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.
