RUST METRICSFlight deck · live data
Data live Servers11,714 Players56,753 Populated3,283 Fresh wipes 3 h169 Scan5 min
‹ All servers80.242.59.111:35000
Online Full Queue Fresh wipe Wipe due No query

Pirate Moon | Island Journey

Online 80.242.59.111:35000 checked 8m ago

COM 1 · connect

Server instruments

last reading Thu 09:00 UTC
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 182 SERVER FPS

Server fps

48 h low 118 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 38,531 ×1000

Entities

48 h range 35,508–38,543 · memory 3,788 MB
1239 ET SINCE RESTART 6D 14H

Uptime

6 days 14 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,338top 69%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Memory3,788MBat the last reading
REC 1

Players

AveragePeak
0123411:0020:0005:0014:0000:0009:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040011:0020:0005:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep6 Oct12 Oct17 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.8 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctWed 30 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:38 UTC FW27d ago 1 – running 0
Wed 30 Sep, 22:22 UTC28d ago 1 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on Pirate Moon | Island Journey when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. 2 hours after the wipe, the crowd peaked on the latest wipe.

How often does Pirate Moon | Island Journey wipe, and when?

The rhythm of Pirate Moon | Island Journey's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 27 days 16 hours ago.

Tag meanings

Which tags does Pirate Moon | Island Journey carry, and what do they mean?

Tags published by Pirate Moon | Island Journey, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Pirate Moon | Island Journey?

On Rust Metrics, Pirate Moon | Island Journey sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

Where does Pirate Moon | Island Journey sit in the rankings?

Player hours over seven days put Pirate Moon | Island Journey at #15,338, in the top 69% of all ranked servers.

What is the population on Pirate Moon | Island Journey?

Current headcount on Pirate Moon | Island Journey: 0 players, 10 slots available. Check: player average. 0 over the last seven days.

Operator and location

Which location does Pirate Moon | Island Journey run from?

Reading: location. Pirate Moon | Island Journey gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 80.242.59.111:35000.

What Rust version is Pirate Moon | Island Journey on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by Pirate Moon | Island Journey. Matching protocol is required to join. Let Steam update your game.

How does Pirate Moon | Island Journey perform?

Reading: 197 server fps on average across the last 48 hours. It never dropped below 118. Peak entity count: 38,543. Buildings, deployables and all else included. Check: memory. Peak use was 4,016 MB. Expect lag when fps falls and entities climb.

What is the uptime on Pirate Moon | Island Journey, and is it online?

Pirate Moon | Island Journey reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 6 days 14 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 30 September 2026.

Settings and map

How is Pirate Moon | Island Journey configured, and what rules are in force?

Reading the name gives no gather rate for Pirate Moon | Island Journey. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.

Which map is live on Pirate Moon | Island Journey?

From seed 12345, the game generates the procedural map on Pirate Moon | Island Journey. Its size is 4,500. The map repeats when size and seed match. Open it on RustMaps from this page. Read the map name: Custom Map.

Connection

What do you do to join Pirate Moon | Island Journey?

Press F1 in Rust and enter client.connect 80.242.59.111:35000. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.