Rusty
Offline 80.194.239.187:28015 checked 39d ago
Server instruments
no direct query in 48 hoursPlayers now
33% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 144/250
- 136/200
- 14/250
- 21/250
- 12/100
- 52/200
Quick answers
from the figures on this pageWipe timing
What wipe timing does Rusty follow?
Its rhythm cannot be told from the wipes of Rusty on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 43 days 10 hours ago.
Tags
How should you read the tags on Rusty?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp3 (Max players): The server holds 3 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): Build 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty from Rusty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Rusty appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Rusty: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does Rusty hold among Rust servers?
Player hours over seven days put Rusty at #13,247, in the top – of all ranked servers.
How full does Rusty get?
Rusty is not responding; status offline, last seen 39 days 11 hours ago.
Server details
What location is Rusty hosted in?
No region comes from Rusty. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 80.194.239.187:28015.
What Rust version is Rusty on?
Reading: Rusty, Rust network protocol 2633 and build 163794, Windows. To get in, your game needs the same protocol; Steam applies the update.
How reliable is Rusty, and is it online now?
Rusty reports offline. The last reading came 39 days 11 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 15 September 2026.
Settings and map
What settings and rules apply on Rusty?
Reading the name gives no gather rate for Rusty. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
What map is Rusty on?
The game generates a procedural map for Rusty.
How to join
How can you get onto Rusty?
Press F1 in Rust and enter client.connect 80.194.239.187:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.