RedLava.World | Rust
Offline EU 80.190.80.94:29015 checked 20d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 23:01 UTC20d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 395/500
- 242/300
- 41/250
- 31/250
- 69/100
- 80/200
Quick answers
from the figures on this pageReset cycle
What happens on RedLava.World | Rust when wipe day comes?
The busiest point of its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 0 hours.
When does RedLava.World | Rust wipe?
Its rhythm cannot be told from the wipes of RedLava.World | Rust on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 20 days 23 hours ago.
Tags
How should you read the tags on RedLava.World | Rust?
These are the tags RedLava.World | Rust publishes, and the server browser reads them: gmvanilla (Game mode): Check: mode. Vanilla survival; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167058 (Build): The server runs game build 167058; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; EU (Europe): The server browser files it under Europe. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show RedLava.World | Rust?
On Rust Metrics, RedLava.World | Rust sits in these lists: EU Rust servers, checked, Rust community servers: live readings and Vanilla Rust servers, live. Reading: server list filters. It comes up under Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.
Player count
What position does RedLava.World | Rust hold among Rust servers?
Top 72% of all ranked servers: RedLava.World | Rust takes #15,922 on seven-day player hours and #2,502 in Europe.
How full does RedLava.World | Rust get?
Status for RedLava.World | Rust: offline. Last seen 20 days 22 hours ago.
Server details
Which location does RedLava.World | Rust run from?
RedLava.World | Rust gives Europe as its location, with the EU tag. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 80.190.80.94:29015.
What Rust version is RedLava.World | Rust on?
Version check: Rust network protocol 2634 and build 167058 on Linux, run by RedLava.World | Rust. Matching protocol is required to join. Let Steam update your game.
Is RedLava.World | Rust up, and how often does it stay up?
Reading: offline. RedLava.World | Rust last answered 20 days 22 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 7 October 2026.
Map and rules
What rules does RedLava.World | Rust enforce, and what are its settings?
Reading the name gives no gather rate for RedLava.World | Rust. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. The server calls itself vanilla, with this meaning: the stock game: Facepunch's rates, kits and rules, unchanged. Anti-cheat reading: VAC on, Valve's system.
What map is RedLava.World | Rust on?
From seed 12345, the game generates the procedural map on RedLava.World | Rust. Its size is 3,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Read the map name: Custom Map.
Connection
What do you do to join RedLava.World | Rust?
Check: join. Open Rust, press F1, then enter client.connect 80.190.80.94:29015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://redlava.world is where its website sits.