sKiLdUsT.com Rust
Offline 80.145.149.236:28015 checked 22d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 135/250
- 120/200
- 14/250
- 17/250
- 13/100
- 37/200
Quick answers
from the figures on this pageWipe timing
What wipe timing does sKiLdUsT.com Rust follow?
To tell the rhythm of sKiLdUsT.com Rust, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 55 days 8 hours ago.
Tags
How should you read the tags on sKiLdUsT.com Rust?
These are the tags sKiLdUsT.com Rust publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp8 (Max players): The server holds 8 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs165217 (Build): Build 165217; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does sKiLdUsT.com Rust appear in Rust Metrics lists and filters?
These Rust Metrics lists carry sKiLdUsT.com Rust: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does sKiLdUsT.com Rust sit in the rankings?
Ranking for sKiLdUsT.com Rust: #15,987 on seven-day player hours, top 71% of all ranked servers.
How full does sKiLdUsT.com Rust get?
sKiLdUsT.com Rust is not responding; status offline, last seen 22 days 16 hours ago.
Server
Where does sKiLdUsT.com Rust sit?
No region tag on sKiLdUsT.com Rust. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 80.145.149.236:28015.
What Rust version is sKiLdUsT.com Rust on?
Version check: Rust network protocol 2633 and build 165217 on Linux, run by sKiLdUsT.com Rust. To get in, your game needs the same protocol; Steam applies the update.
How reliable is sKiLdUsT.com Rust, and is it online now?
sKiLdUsT.com Rust reports offline. The last reading came 22 days 16 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 2 October 2026.
Settings and map
How is sKiLdUsT.com Rust configured, and what rules are in force?
Reading the name gives no gather rate for sKiLdUsT.com Rust. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
Which map is live on sKiLdUsT.com Rust?
The game generates a procedural map for sKiLdUsT.com Rust.
Connection
What do you do to join sKiLdUsT.com Rust?
To join: start Rust, press F1 and type client.connect 80.145.149.236:28015. Or press Launch Rust here and Steam opens the game and connects you.