RUST METRICSFlight deck · live data
Data live Servers11,648 Players32,263 Populated2,789 Fresh wipes 3 h72 Scan5 min
‹ All servers80.145.149.236:28015
Offline Full Queue Fresh wipe Wipe due No query

sKiLdUsT.com Rust

Offline 80.145.149.236:28015 checked 22d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 4 6 8 PAX 0 /8

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,987top 71%
Last wipe55d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct4 Oct6 Oct9 Oct11 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does sKiLdUsT.com Rust follow?

To tell the rhythm of sKiLdUsT.com Rust, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 55 days 8 hours ago.

Tags

How should you read the tags on sKiLdUsT.com Rust?

These are the tags sKiLdUsT.com Rust publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp8 (Max players): The server holds 8 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs165217 (Build): Build 165217; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does sKiLdUsT.com Rust appear in Rust Metrics lists and filters?

These Rust Metrics lists carry sKiLdUsT.com Rust: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

Where does sKiLdUsT.com Rust sit in the rankings?

Ranking for sKiLdUsT.com Rust: #15,987 on seven-day player hours, top 71% of all ranked servers.

How full does sKiLdUsT.com Rust get?

sKiLdUsT.com Rust is not responding; status offline, last seen 22 days 16 hours ago.

Server

Where does sKiLdUsT.com Rust sit?

No region tag on sKiLdUsT.com Rust. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 80.145.149.236:28015.

What Rust version is sKiLdUsT.com Rust on?

Version check: Rust network protocol 2633 and build 165217 on Linux, run by sKiLdUsT.com Rust. To get in, your game needs the same protocol; Steam applies the update.

How reliable is sKiLdUsT.com Rust, and is it online now?

sKiLdUsT.com Rust reports offline. The last reading came 22 days 16 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 2 October 2026.

Settings and map

How is sKiLdUsT.com Rust configured, and what rules are in force?

Reading the name gives no gather rate for sKiLdUsT.com Rust. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.

Which map is live on sKiLdUsT.com Rust?

The game generates a procedural map for sKiLdUsT.com Rust.

Connection

What do you do to join sKiLdUsT.com Rust?

To join: start Rust, press F1 and type client.connect 80.145.149.236:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp8,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp8
Max players The server holds 8 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Protocol 2633: join only on the same game version.
cs165217
Build Build 165217.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.