sKiLdUsT.com Rust
Offline 80.145.144.187:28015 checked 28d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 84/250
- 115/200
- 397/450
- 21/100
- 476/525
- 362/425
Quick answers
from the figures on this pageWipe schedule
How often does sKiLdUsT.com Rust wipe, and when?
Its rhythm cannot be told from the wipes of sKiLdUsT.com Rust on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 56 days 4 hours ago the current world was made.
Tag meanings
How should you read the tags on sKiLdUsT.com Rust?
These are the tags sKiLdUsT.com Rust publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp8 (Max players): Slots: 8; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs165217 (Build): The server runs game build 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does sKiLdUsT.com Rust appear in Rust Metrics lists and filters?
On Rust Metrics, sKiLdUsT.com Rust sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does sKiLdUsT.com Rust hold among Rust servers?
Ranking for sKiLdUsT.com Rust: #16,036 on seven-day player hours, top 69% of all ranked servers.
How full does sKiLdUsT.com Rust get?
sKiLdUsT.com Rust is not responding; status offline, last seen 28 days 3 hours ago.
Server
Where does sKiLdUsT.com Rust sit?
Reading: location. sKiLdUsT.com Rust gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 80.145.144.187:28015.
What Rust version is sKiLdUsT.com Rust on?
Rust network protocol 2633 and build 165217 on Linux is the build sKiLdUsT.com Rust runs. Matching protocol is required to join. Let Steam update your game.
How reliable is sKiLdUsT.com Rust, and is it online now?
sKiLdUsT.com Rust reports offline. The last reading came 28 days 3 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 21 September 2026.
Settings and map
What settings and rules apply on sKiLdUsT.com Rust?
Reading the name gives no gather rate for sKiLdUsT.com Rust. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Community server. VAC is on. That is Valve's anti-cheat.
Which map is live on sKiLdUsT.com Rust?
The game generates a procedural map for sKiLdUsT.com Rust.
How to join
How can you get onto sKiLdUsT.com Rust?
Press F1 in Rust and enter client.connect 80.145.144.187:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.