RUST METRICSFlight deck · live data
Data live Servers11,701 Players41,011 Populated3,012 Fresh wipes 3 h94 Scan5 min
‹ All servers80.140.186.220:28015
Offline Full Queue Fresh wipe Wipe due No query

Dackelclub

Offline 80.140.186.220:28015 checked 19d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 1.8 3.5 5.2 7 PAX 1 /7

Players now

14% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,028top 68%
Last wipe22d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct10 Oct12 Oct13 Oct15 Oct16 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does Dackelclub wipe, and when?

Its rhythm cannot be told from the wipes of Dackelclub on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 22 days 19 hours ago.

Lists and filters

How should you read the tags on Dackelclub?

These are the tags Dackelclub publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp7 (Max players): Slots: 7; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): Game build reading: 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Dackelclub?

Rust Metrics lists featuring Dackelclub: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does Dackelclub hold among Rust servers?

Player hours over seven days put Dackelclub at #15,028, in the top 68% of all ranked servers.

What player count does Dackelclub carry?

Dackelclub is not responding; status offline, last seen 19 days 11 hours ago.

Server

Which location does Dackelclub run from?

No region comes from Dackelclub. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 80.140.186.220:28015.

What Rust version is Dackelclub on?

Rust network protocol 2634 and build 166652 on Windows is the build Dackelclub runs. Matching protocol is required to join. Let Steam update your game.

Is Dackelclub up, and how often does it stay up?

Dackelclub reports offline. The last reading came 19 days 11 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 9 October 2026.

Rules and settings

What settings and rules apply on Dackelclub?

Reading the name gives no gather rate for Dackelclub. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.

What map is Dackelclub on?

Check: map. Procedural, generated by the game, on Dackelclub.

Join

How do you connect to Dackelclub?

To join: start Rust, press F1 and type client.connect 80.140.186.220:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp7,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp7
Max players Slots: 7.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Your game must run protocol 2634 to get in.
cs166652
Build Game build reading: 166652.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.