RUST METRICSFlight deck · live data
Data live Servers11,745 Players55,760 Populated3,187 Fresh wipes 3 h129 Scan5 min
‹ All servers80.140.177.235:28015
Offline Full Queue Fresh wipe Wipe due No query

Dackelclub

Offline 80.140.177.235:28015 checked 23d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 1.8 3.5 5.2 7 PAX 0 /7

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,986top 71%
Last wipe23d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct7 Oct9 Oct10 Oct12 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does Dackelclub follow?

To tell the rhythm of Dackelclub, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 23 days 18 hours ago the current world was made.

Lists and filters

Which tags does Dackelclub carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp7 (Max players): The server holds 7 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): The server runs game build 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty from Dackelclub. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Dackelclub appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Dackelclub: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

Where does Dackelclub sit in the rankings?

Ranking for Dackelclub: #15,986 on seven-day player hours, top 71% of all ranked servers.

What player count does Dackelclub carry?

Dackelclub is not responding; status offline, last seen 23 days 5 hours ago.

Server

Where does Dackelclub sit?

No region comes from Dackelclub. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 80.140.177.235:28015.

What Rust version is Dackelclub on?

Version check: Rust network protocol 2634 and build 166652 on Windows, run by Dackelclub. To get in, your game needs the same protocol; Steam applies the update.

Is Dackelclub up, and how often does it stay up?

Check: connection. Dackelclub is offline at this moment. Last contact was 23 days 5 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 6 October 2026.

Rules and settings

What rules does Dackelclub enforce, and what are its settings?

Check: gather rate. The name Dackelclub does not state one. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.

Which map is live on Dackelclub?

The game generates a procedural map for Dackelclub.

Join

How do you connect to Dackelclub?

To join: start Rust, press F1 and type client.connect 80.140.177.235:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp7,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp7
Max players The server holds 7 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Protocol 2634: join only on the same game version.
cs166652
Build The server runs game build 166652.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.