Local Dev Server
Offline 8.7.245.21:28015 checked 16d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 246/300
- 15/250
- 33/250
- 120/200
- 46/200
- 51/100
Quick answers
from the figures on this pageWipe schedule
When does Local Dev Server wipe?
To tell the rhythm of Local Dev Server, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 26 days 7 hours ago the current world was made.
Tag meanings
Which tags does Local Dev Server carry, and what do they mean?
These are the tags Local Dev Server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166494 (Build): Game build reading: 166494; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Local Dev Server?
Rust Metrics lists featuring Local Dev Server: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does Local Dev Server sit in the rankings?
Player hours over seven days put Local Dev Server at #13,654, in the top 62% of all ranked servers.
What is the population on Local Dev Server?
Local Dev Server is not responding; status offline, last seen 16 days 23 hours ago.
Server details
Where does Local Dev Server sit?
Reading: location. Local Dev Server gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 8.7.245.21:28015.
What Rust version is Local Dev Server on?
Rust network protocol 2634 and build 166494 on Windows is the build Local Dev Server runs. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Local Dev Server, and is it online now?
Check: connection. Local Dev Server is offline at this moment. Last contact was 16 days 23 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 1 October 2026.
Rules and settings
What rules does Local Dev Server enforce, and what are its settings?
No gather rate appears in the name: Local Dev Server. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is off.
What map is Local Dev Server on?
The game generates a procedural map for Local Dev Server.
Join
What do you do to join Local Dev Server?
Check: join. Open Rust, press F1, then enter client.connect 8.7.245.21:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.