RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h14 Scan5 min
‹ All servers79.98.46.86:28015
Offline Full Queue Fresh wipe Wipe due No query

SystemOfAGamer - NO EAC x10 PVE

Offline 79.98.46.86:28015 checked 3d ago

10x pve
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 0 /?

Players now

no slots published 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,373top 69%
Last wipe87d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does SystemOfAGamer - NO EAC x10 PVE follow?

To tell the rhythm of SystemOfAGamer - NO EAC x10 PVE, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 87 days 1 hours ago.

Lists and filters

Which tags does SystemOfAGamer - NO EAC x10 PVE carry, and what do they mean?

Check: tags. The game's server browser reads gmvanilla (Game mode): Check: mode. Vanilla survival; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2631 (Protocol): Protocol 2631: join only on the same game version; cs158240 (Build): The server runs game build 158240; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^p (PvE): No fighting between players: the world itself is the hazard from SystemOfAGamer - NO EAC x10 PVE. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does SystemOfAGamer - NO EAC x10 PVE appear in Rust Metrics lists and filters?

These Rust Metrics lists carry SystemOfAGamer - NO EAC x10 PVE: 10x Rust servers, Rust community servers: live readings and Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Gather rate: 10x.

Player count

What position does SystemOfAGamer - NO EAC x10 PVE hold among Rust servers?

Player hours over seven days put SystemOfAGamer - NO EAC x10 PVE at #15,373, in the top 69% of all ranked servers.

What player count does SystemOfAGamer - NO EAC x10 PVE carry?

SystemOfAGamer - NO EAC x10 PVE is not responding; status offline, last seen 3 days 7 hours ago. Check: player average. 0 over the last seven days.

Server

Which location does SystemOfAGamer - NO EAC x10 PVE run from?

No region tag on SystemOfAGamer - NO EAC x10 PVE. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 79.98.46.86:28015.

What Rust version is SystemOfAGamer - NO EAC x10 PVE on?

Version check: Rust network protocol 2631 and build 158240 on Linux, run by SystemOfAGamer - NO EAC x10 PVE. Matching protocol is required to join. Let Steam update your game.

What is the uptime on SystemOfAGamer - NO EAC x10 PVE, and is it online?

Reading: offline. SystemOfAGamer - NO EAC x10 PVE last answered 3 days 7 hours ago. Uptime for the last 7 full days: 109 of 168 hours, or 65%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Rules and settings

What rules does SystemOfAGamer - NO EAC x10 PVE enforce, and what are its settings?

The name carries the rate: 10x gather on SystemOfAGamer - NO EAC x10 PVE. No limit is set beyond the default. Groups take up to 8 players. The mode is pve. Note the following: fighting between players is off. The server browser lists it under Community. VAC is off. That is Valve's anti-cheat.

Which map is live on SystemOfAGamer - NO EAC x10 PVE?

The game generates a procedural map for SystemOfAGamer - NO EAC x10 PVE.

Connection

What do you do to join SystemOfAGamer - NO EAC x10 PVE?

Press F1 in Rust and enter client.connect 79.98.46.86:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp0,ptrak,$r?,v2631,^p,gmvanilla,cs158240,ts8

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp0
Max players The server holds 0 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2631
Protocol Protocol 2631: join only on the same game version.
cs158240
Build The server runs game build 158240.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Gameplay

^p
PvE No fighting between players: the world itself is the hazard.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.