Private
Offline 79.89.185.46:28015 checked 40d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 169/250
- 108/200
- 16/250
- 15/250
- 16/100
- 21/200
Quick answers
from the figures on this pageWipe timing
When does Private wipe?
To tell the rhythm of Private, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 40 days 11 hours ago the current world was made.
Lists and filters
Which tags does Private carry, and what do they mean?
Tags published by Private, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): The server runs game build 164530; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Private?
These Rust Metrics lists carry Private: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does Private sit in the rankings?
Player hours over seven days put Private at #13,273, in the top – of all ranked servers.
How full does Private get?
Status for Private: offline. Last seen 40 days 8 hours ago.
Server
What location is Private hosted in?
No region tag on Private. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 79.89.185.46:28015.
What Rust version is Private on?
Version check: Rust network protocol 2633 and build 164530 on Windows, run by Private. To get in, your game needs the same protocol; Steam applies the update.
How reliable is Private, and is it online now?
Check: connection. Private is offline at this moment. Last contact was 40 days 8 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 18 September 2026.
Rules and settings
What settings and rules apply on Private?
Reading the name gives no gather rate for Private. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.
What map is Private on?
Check: map. Procedural, generated by the game, on Private.
How to join
What do you do to join Private?
Press F1 in Rust and enter client.connect 79.89.185.46:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.