myserver
Offline 79.173.121.1:28015 checked 10d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 131/250
- 161/200
- 534/575
- 30/100
- 604/650
- 488/525
Quick answers
from the figures on this pageReset cycle
What wipe timing does myserver follow?
Its rhythm cannot be told from the wipes of myserver on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 10 days 4 hours ago.
Tag meanings
Which tags does myserver carry, and what do they mean?
These are the tags myserver publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp3 (Max players): 3 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show myserver?
These Rust Metrics lists carry myserver: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
What position does myserver hold among Rust servers?
Ranking for myserver: #15,315 on seven-day player hours, top 69% of all ranked servers.
What is the population on myserver?
Reading for myserver: offline at this moment; last seen 10 days 3 hours ago.
Server
What location is myserver hosted in?
No region comes from myserver. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 79.173.121.1:28015.
What Rust version is myserver on?
Reading: myserver, Rust network protocol 2634 and build 167781, Windows. Check: protocol. To join, your game must match; Steam handles the update.
Is myserver up, and how often does it stay up?
Reading: offline. myserver last answered 10 days 3 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 19 October 2026, recorded by Rust Metrics.
Settings and map
How is myserver configured, and what rules are in force?
No gather rate appears in the name: myserver. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on myserver?
Procedural map on myserver, made by the game's generator.
How to join
How can you get onto myserver?
To join: start Rust, press F1 and type client.connect 79.173.121.1:28015. Or press Launch Rust here and Steam opens the game and connects you.