replays
Offline 79.165.151.88:28082 checked 20d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 151/250
- 137/200
- 14/250
- 21/250
- 16/100
- 57/200
Quick answers
from the figures on this pageReset cycle
What wipe timing does replays follow?
The rhythm of replays's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 20 days 20 hours ago the current world was made.
Tag meanings
Which tags does replays carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167058 (Build): Build 167058; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set from replays. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show replays?
Rust Metrics lists featuring replays: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does replays hold among Rust servers?
Player hours over seven days put replays at #15,885, in the top 72% of all ranked servers.
How full does replays get?
replays is not responding; status offline, last seen 20 days 19 hours ago.
Server
What location is replays hosted in?
No region comes from replays. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 79.165.151.88:28082.
What Rust version is replays on?
Reading: replays, Rust network protocol 2634 and build 167058, Windows. To get in, your game needs the same protocol; Steam applies the update.
Is replays up, and how often does it stay up?
Check: connection. replays is offline at this moment. Last contact was 20 days 19 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 8 October 2026, recorded by Rust Metrics.
Map and rules
How is replays configured, and what rules are in force?
No gather rate appears in the name: replays. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.
What map is replays on?
Procedural map on replays, made by the game's generator.
Join
What do you do to join replays?
To join: start Rust, press F1 and type client.connect 79.165.151.88:28082. Or press Launch Rust here and Steam opens the game and connects you.