FPS TEST
Offline 79.139.144.28:28015 checked 36d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 196/250
- 182/200
- 16/250
- 15/250
- 16/100
- 90/200
Quick answers
from the figures on this pageWipe timing
What wipe timing does FPS TEST follow?
The rhythm of FPS TEST's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 45 days 19 hours ago the current world was made.
Lists and filters
How should you read the tags on FPS TEST?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): Slots: 1; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163794 (Build): Game build reading: 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty from FPS TEST. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show FPS TEST?
These Rust Metrics lists carry FPS TEST: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does FPS TEST hold among Rust servers?
Ranking for FPS TEST: #14,096 on seven-day player hours, top 61% of all ranked servers.
What player count does FPS TEST carry?
FPS TEST is not responding; status offline, last seen 36 days 10 hours ago.
Operator and location
Where does FPS TEST sit?
No region tag on FPS TEST. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 79.139.144.28:28015.
What Rust version is FPS TEST on?
Rust network protocol 2633 and build 163794 on Windows is the build FPS TEST runs. Matching protocol is required to join. Let Steam update your game.
Is FPS TEST up, and how often does it stay up?
Reading: offline. FPS TEST last answered 36 days 10 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 21 September 2026.
Settings and map
What rules does FPS TEST enforce, and what are its settings?
No gather rate appears in the name: FPS TEST. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.
Which map is live on FPS TEST?
Check: map. Procedural, generated by the game, on FPS TEST.
How to join
How do you connect to FPS TEST?
To join: start Rust, press F1 and type client.connect 79.139.144.28:28015. Or press Launch Rust here and Steam opens the game and connects you.