RUST METRICSFlight deck · live data
Data live Servers11,777 Players67,749 Populated3,536 Fresh wipes 3 h194 Scan5 min
‹ All servers79.127.200.164:28215
Online Full Queue Fresh wipe Wipe due No query

Kennel PVE: Modded

Online 79.127.200.164:28215 checked 11m ago

COM 1 · connect

Server instruments

last reading Thu 11:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 244 SERVER FPS

Server fps

48 h low 226 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 48,768 ×1000

Entities

48 h range 46,628–48,946 · memory 1,905 MB
1239 ET SINCE RESTART 1D 14H

Uptime

1 days 14 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,318top 69%
Last wipe1d agono schedule published
Next wipe–no wipe seen yet
Memory1,905MBat the last reading
REC 1

Players

AveragePeakWipe
0123420:0004:0011:0020:0003:0011:00Wiped Tue 27 Oct, 20:35 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
010020030040020:0004:0011:0020:0003:0011:00Wiped Tue 27 Oct, 20:35 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does Kennel PVE: Modded follow?

To tell the rhythm of Kennel PVE: Modded, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 40 hours ago.

Lists and filters

How should you read the tags on Kennel PVE: Modded?

Tags published by Kennel PVE: Modded, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): Slots: 50; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Kennel PVE: Modded appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Kennel PVE: Modded: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Player count

Where does Kennel PVE: Modded sit in the rankings?

Player hours over seven days put Kennel PVE: Modded at #15,318, in the top 69% of all ranked servers.

What is the population on Kennel PVE: Modded?

Current headcount on Kennel PVE: Modded: 0 players, 50 slots available. Seven-day reading: 0 players on average.

Server

Where does Kennel PVE: Modded sit?

No region comes from Kennel PVE: Modded. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 79.127.200.164:28215.

What Rust version is Kennel PVE: Modded on?

Rust network protocol 2635 and build 168909 on Windows is the build Kennel PVE: Modded runs. Check: protocol. To join, your game must match; Steam handles the update.

How does Kennel PVE: Modded perform?

Over the last 48 hours the average was 242 server fps; the floor was 226. Check: entities. The peak was 48,946, counting buildings, deployables and the rest of the world. Memory peak: 1,937 MB. What players call lag comes from low fps and an entity count on the rise.

How reliable is Kennel PVE: Modded, and is it online now?

Kennel PVE: Modded reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 38 hours ago. Reading: 96% uptime over the last 1 full day. It was up 23 of 24 hours. The first sighting on Rust Metrics was 27 October 2026.

Map and rules

What settings and rules apply on Kennel PVE: Modded?

Reading the name gives no gather rate for Kennel PVE: Modded. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.

Which map is live on Kennel PVE: Modded?

Check: map. Procedural, size 3,000, seed 123456789, generated by the game on Kennel PVE: Modded. View it on RustMaps from this page: matching size and seed give an identical map.

How to join

What do you do to join Kennel PVE: Modded?

Press F1 in Rust and enter client.connect 79.127.200.164:28215. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp50
Max players Slots: 50.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.