PoRR Server
Offline 79.117.5.234:28015 checked 39d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 187/250
- 120/200
- 19/250
- 11/250
- 20/100
- 28/225
Quick answers
from the figures on this pageWipe schedule
What wipe timing does PoRR Server follow?
To tell the rhythm of PoRR Server, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 39 days 23 hours ago the current world was made.
Lists and filters
How should you read the tags on PoRR Server?
Check: tags. The game's server browser reads gmvanilla (Game mode): Check: mode. Vanilla survival; mp20 (Max players): 20 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs164530 (Build): Build 164530; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty from PoRR Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does PoRR Server appear in Rust Metrics lists and filters?
Rust Metrics lists featuring PoRR Server: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does PoRR Server hold among Rust servers?
Player hours over seven days put PoRR Server at #15,450, in the top – of all ranked servers.
What player count does PoRR Server carry?
Reading for PoRR Server: offline at this moment; last seen 39 days 23 hours ago.
Server details
Which location does PoRR Server run from?
No region comes from PoRR Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 79.117.5.234:28015.
What Rust version is PoRR Server on?
Version check: Rust network protocol 2633 and build 164530 on Windows, run by PoRR Server. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on PoRR Server, and is it online?
PoRR Server reports offline. The last reading came 39 days 23 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 19 September 2026.
Settings and map
How is PoRR Server configured, and what rules are in force?
Reading the name gives no gather rate for PoRR Server. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on PoRR Server?
Procedural map on PoRR Server, made by the game's generator.
How to join
How can you get onto PoRR Server?
Press F1 in Rust and enter client.connect 79.117.5.234:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.