TestServer
Offline 79.117.35.180:28015 checked 2d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 285/300
- 252/250
- 24/250
- 25/250
- 32/100
- 119/200
Quick answers
from the figures on this pageReset cycle
How often does TestServer wipe, and when?
The rhythm of TestServer's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 2 days 10 hours ago.
Tags
Which tags does TestServer carry, and what do they mean?
These are the tags TestServer publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): The server holds 100 slots; v2275 (Protocol): Protocol 2275: join only on the same game version; ptrak (Networking): RakNet carries the traffic, as standard for Rust; h232a393a (Custom tag): This tag is non-standard, added by the owner or a plugin; stok (Custom tag): This tag is non-standard, added by the owner or a plugin. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does TestServer appear in Rust Metrics lists and filters?
On Rust Metrics, TestServer sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last 3 days.
Player count
Where does TestServer sit in the rankings?
Ranking for TestServer: #15,338 on seven-day player hours, top 69% of all ranked servers.
What is the population on TestServer?
Reading for TestServer: offline at this moment; last seen 2 days 8 hours ago. A seven-day average of 0 players is the reading.
Server details
What location is TestServer hosted in?
No region tag on TestServer. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 79.117.35.180:28015.
What Rust version is TestServer on?
Version check: Rust network protocol 2275 on Windows, run by TestServer. To get in, your game needs the same protocol; Steam applies the update.
Is TestServer up, and how often does it stay up?
TestServer reports offline. The last reading came 2 days 8 hours ago. Reading: 0% uptime over the last 2 full days. It was up 0 of 48 hours. The first sighting on Rust Metrics was 26 October 2026.
Rules and settings
What settings and rules apply on TestServer?
Check: gather rate. The name TestServer does not state one. Check: group limit. None published. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Community server. VAC is on. That is Valve's anti-cheat.
How to join
How do you connect to TestServer?
To join: start Rust, press F1 and type client.connect 79.117.35.180:28015. Or press Launch Rust here and Steam opens the game and connects you.