RUST METRICSFlight deck · live data
Data live Servers11,846 Players84,816 Populated3,802 Fresh wipes 3 h288 Scan5 min
‹ All servers79.117.21.248:28015
Offline Full Queue Fresh wipe Wipe due No query

TestServer

Offline 79.117.21.248:28015 checked 2d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,335top 69%
Last wipe2d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does TestServer follow?

To tell the rhythm of TestServer, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 2 days 6 hours ago.

Lists and filters

How should you read the tags on TestServer?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): 100 slots in total; v2275 (Protocol): Protocol 2275: join only on the same game version; ptrak (Networking): RakNet carries the traffic, as standard for Rust; h232a393a (Custom tag): This tag is non-standard, added by the owner or a plugin; stok (Custom tag): This tag is non-standard, added by the owner or a plugin from TestServer. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does TestServer appear in Rust Metrics lists and filters?

Rust Metrics lists featuring TestServer: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last 3 days.

Population

Where does TestServer sit in the rankings?

Player hours over seven days put TestServer at #15,335, in the top 69% of all ranked servers.

What player count does TestServer carry?

TestServer is not responding; status offline, last seen 2 days 5 hours ago. Check: player average. 0 over the last seven days.

Operator and location

What location is TestServer hosted in?

No region comes from TestServer. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 79.117.21.248:28015.

What Rust version is TestServer on?

Rust network protocol 2275 on Windows is the build TestServer runs. Check: protocol. To join, your game must match; Steam handles the update.

Is TestServer up, and how often does it stay up?

Reading: offline. TestServer last answered 2 days 5 hours ago. Uptime for the last 1 full day: 0 of 24 hours, or 0%. Reading: first seen 27 October 2026, recorded by Rust Metrics.

Rules and settings

How is TestServer configured, and what rules are in force?

Check: gather rate. The name TestServer does not state one. No group limit is published. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.

How to join

How do you connect to TestServer?

Press F1 in Rust and enter client.connect 79.117.21.248:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,v2275,h232a393a,stok,gmrust

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players 100 slots in total.
v2275
Protocol Protocol 2275: join only on the same game version.
ptrak
Networking RakNet carries the traffic, as standard for Rust.

Other

h232a393a
Custom tag This tag is non-standard, added by the owner or a plugin.
stok
Custom tag This tag is non-standard, added by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.