Testmops Staging
Online EU 78.47.21.235:29015 checked 12m ago
Server instruments
last reading Thu 11:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 185 · below 20 is lag, below 10 is badEntities
48 h range 59,000–71,000 · memory 1,377 MBUptime
6 h 45 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 25 Sep, 00:22 UTC34d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 524/550
- 431/450
- 61/250
- 63/250
- 54/100
- 165/200
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on Testmops Staging?
An average of 0 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in.
How often does Testmops Staging wipe, and when?
Its rhythm cannot be told from the wipes of Testmops Staging on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 34 days 12 hours ago the current world was made.
Tags
Which tags does Testmops Staging carry, and what do they mean?
Tags published by Testmops Staging, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp100 (Max players): 100 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs169596 (Build): Build 169596; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; EU (Europe): The server browser files it under Europe. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Testmops Staging?
Rust Metrics lists featuring Testmops Staging: EU Rust servers, checked and Rust community servers: live readings. These filters bring it up on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does Testmops Staging hold among Rust servers?
Ranked by seven-day player hours, Testmops Staging sits at #15,326 and #2,557 in Europe, inside the top 69%.
What player count does Testmops Staging carry?
Current headcount on Testmops Staging: 0 players, 100 slots available. Check: player average. 0 over the last seven days.
Operator and location
What location is Testmops Staging hosted in?
Testmops Staging gives Europe as its location, with the EU tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 78.47.21.235:29015.
What Rust version is Testmops Staging on?
Reading: Testmops Staging, Rust network protocol 2635 and build 169596, Linux. Matching protocol is required to join. Let Steam update your game.
How does Testmops Staging perform?
Check: fps. Average 218 server fps over the last 48 hours, low of 185. Within range. Check: entities. The peak was 71,000, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 1,861 MB. What players call lag comes from low fps and an entity count on the rise.
How reliable is Testmops Staging, and is it online now?
Testmops Staging reports online. Status: normal. Reading: uptime. About 6 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on Testmops Staging?
No gather rate appears in the name: Testmops Staging. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.
Which map is live on Testmops Staging?
From seed 1660485855, the game generates the procedural map on Testmops Staging. Its size is 3,500. The map repeats when size and seed match. Open it on RustMaps from this page. Its map carries the name Custom Map.
Connection
How do you connect to Testmops Staging?
Check: join. Open Rust, press F1, then enter client.connect 78.47.21.235:29015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://discord.com/invite/UNVRS is where its website sits.
