RUST METRICSFlight deck · live data
Data live Servers11,814 Players69,594 Populated3,624 Fresh wipes 3 h187 Scan5 min
‹ All servers78.47.21.235:29015
Online Full Queue Fresh wipe Wipe due No query

Testmops Staging

Online EU 78.47.21.235:29015 checked 12m ago

COM 1 · connect

Server instruments

last reading Thu 11:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 213 SERVER FPS

Server fps

48 h low 185 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 69,000 ×1000

Entities

48 h range 59,000–71,000 · memory 1,377 MB
1239 ET SINCE RESTART 06:45

Uptime

6 h 45 min since its last restart, at the last reading
7-day average0peak –
Rank#15,326top 69% · #2557 in EU
Last wipe34d agono schedule published
Next wipe–too few wipes seen yet
Memory1,377MBat the last reading
REC 1

Players

AveragePeak
0123414:0023:0008:0016:0002:0011:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040014:0023:0008:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 25 Sep, 00:22 UTC34d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on Testmops Staging?

An average of 0 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in.

How often does Testmops Staging wipe, and when?

Its rhythm cannot be told from the wipes of Testmops Staging on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 34 days 12 hours ago the current world was made.

Tags

Which tags does Testmops Staging carry, and what do they mean?

Tags published by Testmops Staging, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp100 (Max players): 100 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs169596 (Build): Build 169596; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; EU (Europe): The server browser files it under Europe. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Testmops Staging?

Rust Metrics lists featuring Testmops Staging: EU Rust servers, checked and Rust community servers: live readings. These filters bring it up on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does Testmops Staging hold among Rust servers?

Ranked by seven-day player hours, Testmops Staging sits at #15,326 and #2,557 in Europe, inside the top 69%.

What player count does Testmops Staging carry?

Current headcount on Testmops Staging: 0 players, 100 slots available. Check: player average. 0 over the last seven days.

Operator and location

What location is Testmops Staging hosted in?

Testmops Staging gives Europe as its location, with the EU tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 78.47.21.235:29015.

What Rust version is Testmops Staging on?

Reading: Testmops Staging, Rust network protocol 2635 and build 169596, Linux. Matching protocol is required to join. Let Steam update your game.

How does Testmops Staging perform?

Check: fps. Average 218 server fps over the last 48 hours, low of 185. Within range. Check: entities. The peak was 71,000, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 1,861 MB. What players call lag comes from low fps and an entity count on the rise.

How reliable is Testmops Staging, and is it online now?

Testmops Staging reports online. Status: normal. Reading: uptime. About 6 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Settings and map

What settings and rules apply on Testmops Staging?

No gather rate appears in the name: Testmops Staging. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.

Which map is live on Testmops Staging?

From seed 1660485855, the game generates the procedural map on Testmops Staging. Its size is 3,500. The map repeats when size and seed match. Open it on RustMaps from this page. Its map carries the name Custom Map.

Connection

How do you connect to Testmops Staging?

Check: join. Open Rust, press F1, then enter client.connect 78.47.21.235:29015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://discord.com/invite/UNVRS is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,EU,gmvanilla,cs169596,ts8

Game

gmvanilla
Game mode Survival on vanilla settings.
mp100
Max players 100 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs169596
Build Build 169596.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.