RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h37 Scan5 min
‹ All servers78.43.11.166:28015
Offline Full Queue Fresh wipe Wipe due No query

DMA PLAYGROUND

Offline 78.43.11.166:28015 checked 5d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#11,457top 52%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 52% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.6 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 10 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 07:48 UTC26d ago 1 – running 0
Thu 1 Oct, 18:10 UTC FW27d ago 1 – 0.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on DMA PLAYGROUND?

An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 10 hours.

How often does DMA PLAYGROUND wipe, and when?

Its rhythm cannot be told from the wipes of DMA PLAYGROUND on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 26 days 11 hours ago.

Tag meanings

How should you read the tags on DMA PLAYGROUND?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set from DMA PLAYGROUND. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show DMA PLAYGROUND?

Rust Metrics lists featuring DMA PLAYGROUND: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

Where does DMA PLAYGROUND sit in the rankings?

Player hours over seven days put DMA PLAYGROUND at #11,457, in the top 52% of all ranked servers.

How full does DMA PLAYGROUND get?

DMA PLAYGROUND is not responding; status offline, last seen 5 days 11 hours ago. Seven-day check: 1 players on average. Peak reading: 1.

Operator and location

What location is DMA PLAYGROUND hosted in?

Reading: location. DMA PLAYGROUND gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 78.43.11.166:28015.

What Rust version is DMA PLAYGROUND on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by DMA PLAYGROUND. To get in, your game needs the same protocol; Steam applies the update.

How reliable is DMA PLAYGROUND, and is it online now?

Check: connection. DMA PLAYGROUND is offline at this moment. Last contact was 5 days 11 hours ago. Uptime for the last 7 full days: 3 of 168 hours, or 2%. Reading: first seen 17 September 2026, recorded by Rust Metrics.

Settings and map

What settings and rules apply on DMA PLAYGROUND?

No gather rate appears in the name: DMA PLAYGROUND. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is off.

What map is DMA PLAYGROUND on?

Check: map. Procedural, generated by the game, on DMA PLAYGROUND.

Connection

How do you connect to DMA PLAYGROUND?

To join: start Rust, press F1 and type client.connect 78.43.11.166:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.