SSAA
Offline 78.25.149.101:28015 checked 37d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 20 Sep, 20:16 UTC37d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 259/350
- 22/250
- 35/250
- 128/200
- 46/200
- 48/100
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on SSAA?
At their busiest, its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does SSAA follow?
Its rhythm cannot be told from the wipes of SSAA on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 37 days 5 hours ago.
Lists and filters
How should you read the tags on SSAA?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp500 (Max players): Slots: 500; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs164530 (Build): Build 164530; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set from SSAA. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show SSAA?
On Rust Metrics, SSAA sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does SSAA sit in the rankings?
Ranking for SSAA: #14,119 on seven-day player hours, top – of all ranked servers.
What player count does SSAA carry?
Status for SSAA: offline. Last seen 37 days 5 hours ago.
Server
Which location does SSAA run from?
No region comes from SSAA. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 78.25.149.101:28015.
What Rust version is SSAA on?
Rust network protocol 2633 and build 164530 on Windows is the build SSAA runs. To get in, your game needs the same protocol; Steam applies the update.
How reliable is SSAA, and is it online now?
SSAA reports offline. The last reading came 37 days 5 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 18 September 2026, recorded by Rust Metrics.
Settings and map
How is SSAA configured, and what rules are in force?
Reading the name gives no gather rate for SSAA. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Community server. VAC is on. That is Valve's anti-cheat.
How to join
How can you get onto SSAA?
To join: start Rust, press F1 and type client.connect 78.25.149.101:28015. Or press Launch Rust here and Steam opens the game and connects you.