RUST METRICSFlight deck · live data
Data live Servers11,834 Players76,849 Populated3,824 Fresh wipes 3 h145 Scan5 min
‹ All servers77.63.61.2:28015
Offline Full Queue Fresh wipe Wipe due No query

Jeffrey test server

Offline 77.63.61.2:28015 checked 18d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 1 2 3 4 PAX 1 /4

Players now

25% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#14,222top 64%
Last wipe19d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct10 Oct12 Oct13 Oct15 Oct16 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does Jeffrey test server follow?

Its rhythm cannot be told from the wipes of Jeffrey test server on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 19 days 14 hours ago.

Tag meanings

Which tags does Jeffrey test server carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167058 (Build): Build 167058; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set from Jeffrey test server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Jeffrey test server appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Jeffrey test server: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

What position does Jeffrey test server hold among Rust servers?

Ranking for Jeffrey test server: #14,222 on seven-day player hours, top 64% of all ranked servers.

How full does Jeffrey test server get?

Status for Jeffrey test server: offline. Last seen 18 days 13 hours ago.

Operator and location

Where does Jeffrey test server sit?

No region comes from Jeffrey test server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 77.63.61.2:28015.

What Rust version is Jeffrey test server on?

Rust network protocol 2634 and build 167058 on Windows is the build Jeffrey test server runs. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on Jeffrey test server, and is it online?

Reading: offline. Jeffrey test server last answered 18 days 13 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 9 October 2026.

Settings and map

How is Jeffrey test server configured, and what rules are in force?

Reading the name gives no gather rate for Jeffrey test server. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Community server. VAC is on. That is Valve's anti-cheat.

What map is Jeffrey test server on?

Check: map. Procedural, generated by the game, on Jeffrey test server.

Join

What do you do to join Jeffrey test server?

To join: start Rust, press F1 and type client.connect 77.63.61.2:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167058,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp4
Max players The server holds 4 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167058
Build Build 167058.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.