RUST METRICSFlight deck · live data
Data live Servers11,604 Players34,824 Populated2,902 Fresh wipes 3 h67 Scan5 min
‹ All servers77.63.122.49:28015
Offline Full Queue Fresh wipe Wipe due No query

Jeffrey test server

Offline 77.63.122.49:28015 checked 19d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 1 2 3 4 PAX 1 /4

Players now

25% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,697top 62%
Last wipe19d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct9 Oct11 Oct12 Oct14 Oct15 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does Jeffrey test server wipe, and when?

Its rhythm cannot be told from the wipes of Jeffrey test server on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 19 days 22 hours ago.

Lists and filters

Which tags does Jeffrey test server carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp4 (Max players): 4 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167058 (Build): The server runs game build 167058; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty from Jeffrey test server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Jeffrey test server?

On Rust Metrics, Jeffrey test server sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does Jeffrey test server sit in the rankings?

Ranking for Jeffrey test server: #13,697 on seven-day player hours, top 62% of all ranked servers.

What player count does Jeffrey test server carry?

Jeffrey test server is not responding; status offline, last seen 19 days 21 hours ago.

Server details

Where does Jeffrey test server sit?

No region tag on Jeffrey test server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 77.63.122.49:28015.

What Rust version is Jeffrey test server on?

Rust network protocol 2634 and build 167058 on Windows is the build Jeffrey test server runs. Matching protocol is required to join. Let Steam update your game.

How reliable is Jeffrey test server, and is it online now?

Jeffrey test server reports offline. The last reading came 19 days 21 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 8 October 2026, recorded by Rust Metrics.

Rules and settings

What rules does Jeffrey test server enforce, and what are its settings?

No gather rate appears in the name: Jeffrey test server. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Jeffrey test server?

Check: map. Procedural, generated by the game, on Jeffrey test server.

Connection

What do you do to join Jeffrey test server?

To join: start Rust, press F1 and type client.connect 77.63.122.49:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167058,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp4
Max players 4 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167058
Build The server runs game build 167058.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.