RUST: DEADLINE
Offline 77.52.17.52:28015 checked 24d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 636/675
- 485/525
- 59/250
- 36/250
- 138/200
- 255/300
Quick answers
from the figures on this pageWipe schedule
How often does RUST: DEADLINE wipe, and when?
The rhythm of RUST: DEADLINE's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 24 days 9 hours ago.
Lists and filters
Which tags does RUST: DEADLINE carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): Game build reading: 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set from RUST: DEADLINE. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show RUST: DEADLINE?
Rust Metrics lists featuring RUST: DEADLINE: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does RUST: DEADLINE hold among Rust servers?
Ranking for RUST: DEADLINE: #15,033 on seven-day player hours, top 66% of all ranked servers.
How full does RUST: DEADLINE get?
RUST: DEADLINE is not responding; status offline, last seen 24 days 7 hours ago.
Server details
Where does RUST: DEADLINE sit?
Reading: location. RUST: DEADLINE gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 77.52.17.52:28015.
What Rust version is RUST: DEADLINE on?
Version check: Rust network protocol 2634 and build 166652 on Windows, run by RUST: DEADLINE. Check: protocol. To join, your game must match; Steam handles the update.
Is RUST: DEADLINE up, and how often does it stay up?
Reading: offline. RUST: DEADLINE last answered 24 days 7 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 4 October 2026.
Rules and settings
What rules does RUST: DEADLINE enforce, and what are its settings?
No gather rate appears in the name: RUST: DEADLINE. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on RUST: DEADLINE?
The game generates a procedural map for RUST: DEADLINE.
Join
What do you do to join RUST: DEADLINE?
Press F1 in Rust and enter client.connect 77.52.17.52:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.