RUST METRICSFlight deck · live data
Data live Servers11,857 Players101,834 Populated3,918 Fresh wipes 3 h547 Scan5 min
‹ All servers77.40.85.152:28015
Offline Full Queue Fresh wipe Wipe due No query

My Devblog 266 Server

Offline 77.40.85.152:28015 checked 35d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,810top 71%
Last wipe35d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does My Devblog 266 Server follow?

To tell the rhythm of My Devblog 266 Server, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 35 days 2 hours ago.

Tag meanings

Which tags does My Devblog 266 Server carry, and what do they mean?

These are the tags My Devblog 266 Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; v2377 (Protocol): Your game must run protocol 2377 to get in; ptrak (Networking): RakNet carries the traffic, as standard for Rust; h7d1d47ec (Custom tag): Owner or plugin definition: this tag is not a standard Rust one; stok (Custom tag): Owner or plugin definition: this tag is not a standard Rust one. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does My Devblog 266 Server appear in Rust Metrics lists and filters?

On Rust Metrics, My Devblog 266 Server sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all.

Occupancy

What position does My Devblog 266 Server hold among Rust servers?

Ranking for My Devblog 266 Server: #15,810 on seven-day player hours, top 71% of all ranked servers.

What is the population on My Devblog 266 Server?

Status for My Devblog 266 Server: offline. Last seen 35 days 2 hours ago.

Server details

What location is My Devblog 266 Server hosted in?

No region comes from My Devblog 266 Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 77.40.85.152:28015.

What Rust version is My Devblog 266 Server on?

Reading: My Devblog 266 Server, Rust network protocol 2377, Windows. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on My Devblog 266 Server, and is it online?

Reading: offline. My Devblog 266 Server last answered 35 days 2 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 24 September 2026.

Map and rules

What settings and rules apply on My Devblog 266 Server?

No gather rate appears in the name: My Devblog 266 Server. Check: group limit. None published. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on My Devblog 266 Server?

Procedural map on My Devblog 266 Server, made by the game's generator.

How to join

How can you get onto My Devblog 266 Server?

To join: start Rust, press F1 and type client.connect 77.40.85.152:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,v2377,h7d1d47ec,stok,gmrust

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players The server holds 10 slots.
v2377
Protocol Your game must run protocol 2377 to get in.
ptrak
Networking RakNet carries the traffic, as standard for Rust.

Other

h7d1d47ec
Custom tag Owner or plugin definition: this tag is not a standard Rust one.
stok
Custom tag Owner or plugin definition: this tag is not a standard Rust one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.