My Devblog 266 Server
Offline 77.40.85.152:28015 checked 35d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 288/325
- 377/425
- 930/1000
- 49/100
- 971/1000
- 774/800
Quick answers
from the figures on this pageWipe schedule
What wipe timing does My Devblog 266 Server follow?
To tell the rhythm of My Devblog 266 Server, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 35 days 2 hours ago.
Tag meanings
Which tags does My Devblog 266 Server carry, and what do they mean?
These are the tags My Devblog 266 Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; v2377 (Protocol): Your game must run protocol 2377 to get in; ptrak (Networking): RakNet carries the traffic, as standard for Rust; h7d1d47ec (Custom tag): Owner or plugin definition: this tag is not a standard Rust one; stok (Custom tag): Owner or plugin definition: this tag is not a standard Rust one. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does My Devblog 266 Server appear in Rust Metrics lists and filters?
On Rust Metrics, My Devblog 266 Server sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all.
Occupancy
What position does My Devblog 266 Server hold among Rust servers?
Ranking for My Devblog 266 Server: #15,810 on seven-day player hours, top 71% of all ranked servers.
What is the population on My Devblog 266 Server?
Status for My Devblog 266 Server: offline. Last seen 35 days 2 hours ago.
Server details
What location is My Devblog 266 Server hosted in?
No region comes from My Devblog 266 Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 77.40.85.152:28015.
What Rust version is My Devblog 266 Server on?
Reading: My Devblog 266 Server, Rust network protocol 2377, Windows. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on My Devblog 266 Server, and is it online?
Reading: offline. My Devblog 266 Server last answered 35 days 2 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 24 September 2026.
Map and rules
What settings and rules apply on My Devblog 266 Server?
No gather rate appears in the name: My Devblog 266 Server. Check: group limit. None published. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on My Devblog 266 Server?
Procedural map on My Devblog 266 Server, made by the game's generator.
How to join
How can you get onto My Devblog 266 Server?
To join: start Rust, press F1 and type client.connect 77.40.85.152:28015. Or press Launch Rust here and Steam opens the game and connects you.