RUST METRICSFlight deck · live data
Data live Servers11,642 Players38,888 Populated2,942 Fresh wipes 3 h71 Scan5 min
‹ All servers77.37.160.52:28015
Online Full Queue Fresh wipe Wipe due No query

[RU][PVE] Big mother family [classic]

Online 77.37.160.52:28015 checked 9m ago

monthly wipes vanillapve
COM 1 · connect

Server instruments

last reading Wed 01:00 UTC
0 10 20 30 40 PAX 0 /40

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 57 SERVER FPS

Server fps

48 h low 48 · below 20 is lag, below 10 is bad
0 100 200 300 400 ENT 213,735 ×1000

Entities

48 h range 203,182–215,914 · memory 4,611 MB
1239 ET SINCE RESTART 1D 18H

Uptime

1 days 18 hours since its last restart, at the last reading
7-day average8peak 27
Rank#1,101top 5%
Last wipe26d agomonthly schedule
Next wipe8d 15hThu 5 Nov, 19:00 UTC FW
Memory4,611MB48 h peak 19 players
REC 1

Players

AveragePeak
0510152004:0013:0022:0007:0016:0001:00

Hourly average and peak, UTC.

REC 2

Server performance

025507510004:0013:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 5% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 15h. The force wipe · high confidence

wipe-day peak41players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC8d 15hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC36d 15hFW

The first 48 hours of its last wipes

010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 41, 47 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:56 UTC FW26d ago 41 – running 5

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on [RU][PVE] Big mother family [classic]?

At their busiest, its recent wipes drew 41 players on average. 47 hours after the wipe, the crowd peaked on the latest wipe.

What wipe timing does [RU][PVE] Big mother family [classic] follow?

The only wipe for [RU][PVE] Big mother family [classic] is the force wipe, once a month. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. 26 days 9 hours ago the current world was made. A monthly wipe schedule is published in its tags.

Lists and filters

Which tags does [RU][PVE] Big mother family [classic] carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players from [RU][PVE] Big mother family [classic]. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does [RU][PVE] Big mother family [classic] appear in Rust Metrics lists and filters?

These Rust Metrics lists carry [RU][PVE] Big mother family [classic]: EU Rust servers, checked, Rust community servers: live readings, Rust PvE servers and Vanilla Rust servers, live. Check: filters. On the server list it appears under these: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v and PvE ^p; Group limit: 5 or more; Wipe schedule: Monthly.

Population

What position does [RU][PVE] Big mother family [classic] hold among Rust servers?

Player hours over seven days put [RU][PVE] Big mother family [classic] at #1,101, in the top 5% of all ranked servers.

What is the population on [RU][PVE] Big mother family [classic]?

0 of 40 slots are filled on [RU][PVE] Big mother family [classic] right now. Check: players over seven days. Average 8, peak 27. Check: 48-hour peak. 15:00 UTC, 17 players on average.

Operator and location

What location is [RU][PVE] Big mother family [classic] hosted in?

Check: location. No region tag comes from [RU][PVE] Big mother family [classic], but the name points to Europe. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 77.37.160.52:28015.

What Rust version is [RU][PVE] Big mother family [classic] on?

Rust network protocol 2635 and build 168909 on Windows is the build [RU][PVE] Big mother family [classic] runs. To get in, your game needs the same protocol; Steam applies the update.

How does [RU][PVE] Big mother family [classic] perform?

Reading: 61 server fps on average across the last 48 hours. It never dropped below 48. Check: entities. The peak was 215,914, counting buildings, deployables and the rest of the world. Memory peak: 6,141 MB. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on [RU][PVE] Big mother family [classic], and is it online?

Check: connection. [RU][PVE] Big mother family [classic] is online at this moment. By its reported uptime, the last restart was roughly 42 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Map and rules

What rules does [RU][PVE] Big mother family [classic] enforce, and what are its settings?

Check: gather rate. The name [RU][PVE] Big mother family [classic] does not state one. 8 players per group, the default value. pve, fighting between players is off — that is the game mode. Under Community in the server browser you will find it. The server calls itself vanilla, with this meaning: the stock game: Facepunch's rates, kits and rules, unchanged. Anti-cheat reading: VAC on, Valve's system.

What map is [RU][PVE] Big mother family [classic] on?

Check: map. Procedural, size 5,100, seed 1241910622, generated by the game on [RU][PVE] Big mother family [classic]. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

How do you connect to [RU][PVE] Big mother family [classic]?

Check: join. Open Rust, press F1, then enter client.connect 77.37.160.52:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://m.vk.com/rust_pve_big_mother_family.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^m,^v,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp40
Max players The server holds 40 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Difficulty

^v
Vanilla The stock game: Facepunch's rates, kits and rules, unchanged.

Gameplay

^p
PvE Check: mode. PvE, so the world supplies the danger, not other players.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.