RUST METRICSFlight deck · live data
Data live Servers11,768 Players60,085 Populated3,517 Fresh wipes 3 h135 Scan5 min
‹ All servers77.238.129.115:28015
Online Full Queue Fresh wipe Wipe due No query

Rust Kids VRN

Online 77.238.129.115:28015 checked 10m ago

COM 1 · connect

Server instruments

last reading Wed 21:00 UTC
0 50 100 150 200 PAX 0 /200

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 69 SERVER FPS

Server fps

48 h low 52 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 108,715 ×1000

Entities

48 h range 106,375–109,058 · memory 3,625 MB
1239 ET SINCE RESTART 4D 13H

Uptime

4 days 13 hours since its last restart, at the last reading
7-day average0peak 2
Rank#5,332top 24%
Last wipe24d agono schedule published
Next wipe–too few wipes seen yet
Memory3,625MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75123:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608023:0008:0017:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 24 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 11:53 UTC24d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on Rust Kids VRN when wipe day comes?

The busiest point of its recent wipes drew 1 players on average. 24 hours after the wipe, the crowd peaked on the latest wipe.

When does Rust Kids VRN wipe?

Its rhythm cannot be told from the wipes of Rust Kids VRN on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 24 days 10 hours ago the current world was made.

Tag meanings

Which tags does Rust Kids VRN carry, and what do they mean?

These are the tags Rust Kids VRN publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp200 (Max players): The server holds 200 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Rust Kids VRN?

Rust Metrics lists featuring Rust Kids VRN: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

Where does Rust Kids VRN sit in the rankings?

Ranking for Rust Kids VRN: #5,332 on seven-day player hours, top 24% of all ranked servers.

What player count does Rust Kids VRN carry?

0 of 200 slots are filled on Rust Kids VRN right now. Check: players over seven days. Average 0, peak 2. Average at the busiest hour was 1 players, at 14:00 UTC over the last 48 hours.

Operator and location

Which location does Rust Kids VRN run from?

Reading: location. Rust Kids VRN gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 77.238.129.115:28015.

What Rust version is Rust Kids VRN on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by Rust Kids VRN. Matching protocol is required to join. Let Steam update your game.

How does Rust Kids VRN perform?

Over the last 48 hours the average was 65 server fps; the floor was 52. Peak entity count: 109,058. Buildings, deployables and all else included. Memory peak: 4,136 MB. Expect lag when fps falls and entities climb.

Is Rust Kids VRN up, and how often does it stay up?

Rust Kids VRN reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 4 days 13 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. The first sighting on Rust Metrics was 13 September 2026.

Settings and map

What settings and rules apply on Rust Kids VRN?

Reading the name gives no gather rate for Rust Kids VRN. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.

What map is Rust Kids VRN on?

From seed 786787, the game generates the procedural map on Rust Kids VRN. Its size is 4,300. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

What do you do to join Rust Kids VRN?

Press F1 in Rust and enter client.connect 77.238.129.115:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp200
Max players The server holds 200 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.