Test
Offline 77.236.2.220:28015 checked 14d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 233/250
- 14/250
- 19/250
- 143/200
- 41/200
- 40/100
Quick answers
from the figures on this pageReset cycle
How often does Test wipe, and when?
The rhythm of Test's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 14 days 11 hours ago.
Tags
How should you read the tags on Test?
Tags published by Test, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; v2268 (Protocol): Match the game version: protocol 2268 is required; ptrak (Networking): This is RakNet, Rust's usual network layer; h98b6c248 (Custom tag): A plugin or the owner set this tag; Rust does not ship it; stok (Custom tag): A plugin or the owner set this tag; Rust does not ship it. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Test appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Test: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all.
Occupancy
What position does Test hold among Rust servers?
Ranking for Test: #15,327 on seven-day player hours, top 71% of all ranked servers.
What is the population on Test?
Status for Test: offline. Last seen 14 days 11 hours ago.
Server
Which location does Test run from?
No region comes from Test. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 77.236.2.220:28015.
What Rust version is Test on?
Reading: Test, Rust network protocol 2268, Windows. Check: protocol. To join, your game must match; Steam handles the update.
Is Test up, and how often does it stay up?
Check: connection. Test is offline at this moment. Last contact was 14 days 11 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 13 October 2026.
Settings and map
What rules does Test enforce, and what are its settings?
Reading the name gives no gather rate for Test. No group limit is published. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.
What map is Test on?
Procedural map on Test, made by the game's generator.
How to join
What do you do to join Test?
To join: start Rust, press F1 and type client.connect 77.236.2.220:28015. Or press Launch Rust here and Steam opens the game and connects you.