RUST METRICSFlight deck · live data
Data live Servers11,655 Players43,200 Populated2,897 Fresh wipes 3 h105 Scan5 min
‹ All servers77.179.135.77:28015
Offline Full Queue Fresh wipe Wipe due No query

St1zzy Test

Offline 77.179.135.77:28015 checked 5d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 1 /1

Players now

100% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#10,560top 47%
Last wipe6d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct28 Oct29 Oct30 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does St1zzy Test wipe, and when?

Its rhythm cannot be told from the wipes of St1zzy Test on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 6 days 8 hours ago.

Lists and filters

How should you read the tags on St1zzy Test?

Tags published by St1zzy Test, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): 1 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does St1zzy Test appear in Rust Metrics lists and filters?

On Rust Metrics, St1zzy Test sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Player count

Where does St1zzy Test sit in the rankings?

Ranking for St1zzy Test: #10,560 on seven-day player hours, top 47% of all ranked servers.

What player count does St1zzy Test carry?

Reading for St1zzy Test: offline at this moment; last seen 5 days 8 hours ago. Check: players over seven days. Average 1, peak 1.

Server

What location is St1zzy Test hosted in?

No region comes from St1zzy Test. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 77.179.135.77:28015.

What Rust version is St1zzy Test on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by St1zzy Test. Matching protocol is required to join. Let Steam update your game.

Is St1zzy Test up, and how often does it stay up?

Reading: offline. St1zzy Test last answered 5 days 8 hours ago. Uptime for the last 5 full days: 0 of 120 hours, or 0%. The first sighting on Rust Metrics was 24 October 2026.

Settings and map

How is St1zzy Test configured, and what rules are in force?

Check: gather rate. The name St1zzy Test does not state one. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.

Join

What do you do to join St1zzy Test?

To join: start Rust, press F1 and type client.connect 77.179.135.77:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp1
Max players 1 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.