Dev Server
Offline 77.169.229.66:28015 checked 17h ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 37% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 12:50 UTC4d ago | 1 | – | running | 0 |
| Sun 18 Oct, 10:41 UTC10d ago | 1 | held half | 6.1 days | 1 |
| Wed 14 Oct, 14:32 UTC14d ago | 1 | halved by day 1 | 3.8 days | 0 |
| Sun 11 Oct, 07:33 UTC17d ago | 1 | held half | 3.3 days | 1 |
| Sun 4 Oct, 19:16 UTC23d ago | 1 | halved by day 4 | 6.5 days | 0 |
| Thu 1 Oct, 18:26 UTC FW27d ago | 1 | held half | 3 days | 1 |
| Sat 26 Sep, 18:38 UTC31d ago | 1 | held half | 5 days | 1 |
| Thu 24 Sep, 18:57 UTC33d ago | 1 | held half | 2 days | 0 |
| Tue 15 Sep, 18:20 UTC43d ago | 1 | – | 9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 636/675
- 485/525
- 59/250
- 36/250
- 138/200
- 255/300
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on Dev Server?
At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 1 hours. Until the next wipe, the crowd stayed above half that peak in 60% of its recent wipes. By day 2.5 it fell below half when it didn't.
When does Dev Server wipe?
There is no next wipe to predict: Dev Server wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 4 days 5 hours ago.
Lists and filters
How should you read the tags on Dev Server?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set from Dev Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Dev Server?
On Rust Metrics, Dev Server sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Population
What position does Dev Server hold among Rust servers?
Ranking for Dev Server: #8,270 on seven-day player hours, top 37% of all ranked servers.
What player count does Dev Server carry?
Reading for Dev Server: offline at this moment; last seen 17 hours ago. Seven-day check: 1 players on average. Peak reading: 1. Check: 48-hour peak. 01:00 UTC, 1 players on average.
Server
Where does Dev Server sit?
No region tag on Dev Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 77.169.229.66:28015.
What Rust version is Dev Server on?
Reading: Dev Server, Rust network protocol 2635 and build 168909, Windows. Check: protocol. To join, your game must match; Steam handles the update.
Is Dev Server up, and how often does it stay up?
Check: connection. Dev Server is offline at this moment. Last contact was 17 hours ago. Uptime for the last 7 full days: 13 of 168 hours, or 8%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Rules and settings
What rules does Dev Server enforce, and what are its settings?
Check: gather rate. The name Dev Server does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.
What map is Dev Server on?
The game generates a procedural map for Dev Server.
How to join
What do you do to join Dev Server?
Press F1 in Rust and enter client.connect 77.169.229.66:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.