Development Server
Offline 77.147.171.233:28015 checked 20d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 295/300
- 256/250
- 27/250
- 22/250
- 38/100
- 123/200
Quick answers
from the figures on this pageWipe timing
When does Development Server wipe?
Its rhythm cannot be told from the wipes of Development Server on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 20 days 13 hours ago.
Tags
How should you read the tags on Development Server?
Tags published by Development Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167231 (Build): The server runs game build 167231; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Development Server?
These Rust Metrics lists carry Development Server: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does Development Server sit in the rankings?
Player hours over seven days put Development Server at #13,624, in the top 62% of all ranked servers.
What player count does Development Server carry?
Status for Development Server: offline. Last seen 20 days 12 hours ago.
Server
Which location does Development Server run from?
No region comes from Development Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 77.147.171.233:28015.
What Rust version is Development Server on?
Rust network protocol 2634 and build 167231 on Windows is the build Development Server runs. Matching protocol is required to join. Let Steam update your game.
How reliable is Development Server, and is it online now?
Development Server reports offline. The last reading came 20 days 12 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 8 October 2026.
Settings and map
How is Development Server configured, and what rules are in force?
No gather rate appears in the name: Development Server. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.
What map is Development Server on?
The game generates a procedural map for Development Server.
How to join
How do you connect to Development Server?
Press F1 in Rust and enter client.connect 77.147.171.233:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.