RUST METRICSFlight deck · live data
Data live Servers11,735 Players53,199 Populated3,345 Fresh wipes 3 h133 Scan5 min
‹ All servers77.119.168.64:28015
Offline Full Queue Fresh wipe Wipe due No query

Test

Offline 77.119.168.64:28015 checked 10d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,247top 69%
Last wipe10d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct19 Oct21 Oct22 Oct24 Oct25 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does Test follow?

The rhythm of Test's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 10 days 4 hours ago the current world was made.

Lists and filters

How should you read the tags on Test?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; v2590 (Protocol): Your game must run protocol 2590 to get in; cs123128 (Build): The server runs game build 123128; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set from Test. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Test appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Test: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last 2 weeks.

Player count

Where does Test sit in the rankings?

Ranking for Test: #15,247 on seven-day player hours, top 69% of all ranked servers.

What is the population on Test?

Reading for Test: offline at this moment; last seen 10 days 4 hours ago.

Server

Where does Test sit?

No region tag on Test. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 77.119.168.64:28015.

What Rust version is Test on?

Reading: Test, Rust network protocol 2590 and build 123128, Windows. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on Test, and is it online?

Test reports offline. The last reading came 10 days 4 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 18 October 2026, recorded by Rust Metrics.

Rules and settings

What settings and rules apply on Test?

Reading the name gives no gather rate for Test. The group limit is not published. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Community server. VAC is on. That is Valve's anti-cheat.

What map is Test on?

Procedural map on Test, made by the game's generator.

Join

How do you connect to Test?

To join: start Rust, press F1 and type client.connect 77.119.168.64:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2590,gmrust,cs123128

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players Slots: 10.
v2590
Protocol Your game must run protocol 2590 to get in.
cs123128
Build The server runs game build 123128.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.