RUST METRICSFlight deck · live data
Data live Servers11,735 Players53,534 Populated3,365 Fresh wipes 3 h127 Scan5 min
‹ All servers76.64.81.242:28015
Offline Full Queue Fresh wipe Wipe due No query

Connors cinamatic shots

Offline 76.64.81.242:28015 checked 2d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 1
Rank#9,561top 43%
Last wipe4d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does Connors cinamatic shots wipe?

Its rhythm cannot be told from the wipes of Connors cinamatic shots on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 4 days 4 hours ago the current world was made.

Tag meanings

Which tags does Connors cinamatic shots carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set from Connors cinamatic shots. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Connors cinamatic shots?

These Rust Metrics lists carry Connors cinamatic shots: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Population

Where does Connors cinamatic shots sit in the rankings?

Player hours over seven days put Connors cinamatic shots at #9,561, in the top 43% of all ranked servers.

What player count does Connors cinamatic shots carry?

Reading for Connors cinamatic shots: offline at this moment; last seen 2 days 21 hours ago. Check: players over seven days. Average 0, peak 1.

Operator and location

Which location does Connors cinamatic shots run from?

No region comes from Connors cinamatic shots. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 76.64.81.242:28015.

What Rust version is Connors cinamatic shots on?

Rust network protocol 2635 and build 168909 on Windows is the build Connors cinamatic shots runs. Matching protocol is required to join. Let Steam update your game.

What is the uptime on Connors cinamatic shots, and is it online?

Reading: offline. Connors cinamatic shots last answered 2 days 21 hours ago. Reading: 11% uptime over the last 3 full days. It was up 8 of 72 hours. The first sighting on Rust Metrics was 24 October 2026.

Rules and settings

What settings and rules apply on Connors cinamatic shots?

Reading the name gives no gather rate for Connors cinamatic shots. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.

What map is Connors cinamatic shots on?

Procedural map on Connors cinamatic shots, made by the game's generator.

How to join

How do you connect to Connors cinamatic shots?

To join: start Rust, press F1 and type client.connect 76.64.81.242:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players 10 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.