RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h74 Scan5 min
‹ All servers76.18.83.131:28021
Offline Full Queue Fresh wipe Wipe due No query

RFC's Staging Server

Offline 76.18.83.131:28021 checked 28d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.5 1 1.5 2 PAX 0 /2

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#16,850top 71%
Last wipe61d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep30 Sep3 Oct6 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does RFC's Staging Server follow?

To tell the rhythm of RFC's Staging Server, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 61 days 15 hours ago.

Lists and filters

How should you read the tags on RFC's Staging Server?

Check: tags. The game's server browser reads gmvanilla (Game mode): Survival on vanilla settings; mp2 (Max players): Slots: 2; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs165518 (Build): The server runs game build 165518; ptsw (Networking): 'sw' is the network layer in use; $r? (Region code): The region field is empty from RFC's Staging Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does RFC's Staging Server appear in Rust Metrics lists and filters?

These Rust Metrics lists carry RFC's Staging Server: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

What position does RFC's Staging Server hold among Rust servers?

Player hours over seven days put RFC's Staging Server at #16,850, in the top 71% of all ranked servers.

What player count does RFC's Staging Server carry?

Reading for RFC's Staging Server: offline at this moment; last seen 28 days 21 hours ago.

Server

What location is RFC's Staging Server hosted in?

No region tag on RFC's Staging Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 76.18.83.131:28021.

What Rust version is RFC's Staging Server on?

Reading: RFC's Staging Server, Rust network protocol 2633 and build 165518, Linux. To get in, your game needs the same protocol; Steam applies the update.

Is RFC's Staging Server up, and how often does it stay up?

Check: connection. RFC's Staging Server is offline at this moment. Last contact was 28 days 21 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 18 September 2026, recorded by Rust Metrics.

Rules and settings

What settings and rules apply on RFC's Staging Server?

Reading the name gives no gather rate for RFC's Staging Server. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Anti-cheat reading: VAC off, Valve's system.

Which map is live on RFC's Staging Server?

The game generates a procedural map for RFC's Staging Server.

Join

How do you connect to RFC's Staging Server?

Press F1 in Rust and enter client.connect 76.18.83.131:28021. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp2,ptsw,$r?,v2633,gmvanilla,cs165518,ts8

Game

gmvanilla
Game mode Survival on vanilla settings.
mp2
Max players Slots: 2.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Protocol 2633: join only on the same game version.
cs165518
Build The server runs game build 165518.
ptsw
Networking 'sw' is the network layer in use.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.