Reach out
Offline 76.171.178.92:28015 checked 38d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 579/700
- 37/250
- 67/250
- 312/400
- 127/200
- 134/225
Quick answers
from the figures on this pageWipe timing
When does Reach out wipe?
The rhythm of Reach out's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 38 days 6 hours ago.
Lists and filters
Which tags does Reach out carry, and what do they mean?
Tags published by Reach out, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): The server runs game build 164530; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Reach out appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Reach out: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does Reach out hold among Rust servers?
Player hours over seven days put Reach out at #15,405, in the top – of all ranked servers.
What player count does Reach out carry?
Reach out is not responding; status offline, last seen 38 days 6 hours ago.
Operator and location
Which location does Reach out run from?
No region comes from Reach out. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 76.171.178.92:28015.
What Rust version is Reach out on?
Reading: Reach out, Rust network protocol 2633 and build 164530, Windows. Matching protocol is required to join. Let Steam update your game.
How reliable is Reach out, and is it online now?
Reading: offline. Reach out last answered 38 days 6 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 19 September 2026.
Settings and map
How is Reach out configured, and what rules are in force?
No gather rate appears in the name: Reach out. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Reach out?
Procedural map on Reach out, made by the game's generator.
Join
How do you connect to Reach out?
Press F1 in Rust and enter client.connect 76.171.178.92:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.