RUST METRICSFlight deck · live data
Data live Servers11,834 Players79,225 Populated3,875 Fresh wipes 3 h156 Scan5 min
‹ All servers76.167.220.185:28015
Offline Full Queue Fresh wipe Wipe due No query

raid-lab (staging)

Offline 76.167.220.185:28015 checked 28d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 1 2 3 4 PAX 0 /4

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#16,905top 71%
Last wipe28d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep30 Sep2 Oct3 Oct5 Oct6 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does raid-lab (staging) follow?

To tell the rhythm of raid-lab (staging), too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 28 days 16 hours ago.

Lists and filters

How should you read the tags on raid-lab (staging)?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166133 (Build): Game build reading: 166133; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set from raid-lab (staging). Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does raid-lab (staging) appear in Rust Metrics lists and filters?

Rust Metrics lists featuring raid-lab (staging): Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does raid-lab (staging) hold among Rust servers?

Ranking for raid-lab (staging): #16,905 on seven-day player hours, top 71% of all ranked servers.

What player count does raid-lab (staging) carry?

raid-lab (staging) is not responding; status offline, last seen 28 days 15 hours ago.

Operator and location

Where does raid-lab (staging) sit?

No region comes from raid-lab (staging). Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 76.167.220.185:28015.

What Rust version is raid-lab (staging) on?

Version check: Rust network protocol 2634 and build 166133 on Windows, run by raid-lab (staging). Matching protocol is required to join. Let Steam update your game.

How reliable is raid-lab (staging), and is it online now?

raid-lab (staging) reports offline. The last reading came 28 days 15 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 29 September 2026.

Settings and map

What rules does raid-lab (staging) enforce, and what are its settings?

No gather rate appears in the name: raid-lab (staging). 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.

What map is raid-lab (staging) on?

Check: map. Procedural, generated by the game, on raid-lab (staging).

How to join

How can you get onto raid-lab (staging)?

To join: start Rust, press F1 and type client.connect 76.167.220.185:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs166133,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp4
Max players The server holds 4 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Match the game version: protocol 2634 is required.
cs166133
Build Game build reading: 166133.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.