Rust Dev Testing
Offline 76.131.4.215:28015 checked 6d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 241/275
- 20/250
- 18/250
- 162/200
- 65/200
- 36/100
Quick answers
from the figures on this pageWipe schedule
How often does Rust Dev Testing wipe, and when?
To tell the rhythm of Rust Dev Testing, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 15 days 2 hours ago.
Tag meanings
How should you read the tags on Rust Dev Testing?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167584 (Build): Game build reading: 167584; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set from Rust Dev Testing. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Rust Dev Testing?
These Rust Metrics lists carry Rust Dev Testing: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does Rust Dev Testing sit in the rankings?
Ranking for Rust Dev Testing: #12,959 on seven-day player hours, top 58% of all ranked servers.
How full does Rust Dev Testing get?
Rust Dev Testing is not responding; status offline, last seen 6 days 8 hours ago. Seven-day check: 1 players on average. Peak reading: 1.
Operator and location
Where does Rust Dev Testing sit?
No region comes from Rust Dev Testing. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 76.131.4.215:28015.
What Rust version is Rust Dev Testing on?
Rust network protocol 2634 and build 167584 on Windows is the build Rust Dev Testing runs. To get in, your game needs the same protocol; Steam applies the update.
How reliable is Rust Dev Testing, and is it online now?
Reading: offline. Rust Dev Testing last answered 6 days 8 hours ago. Reading: 1% uptime over the last 7 full days. It was up 2 of 168 hours. Reading: first seen 13 October 2026, recorded by Rust Metrics.
Map and rules
What rules does Rust Dev Testing enforce, and what are its settings?
Check: gather rate. The name Rust Dev Testing does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is off.
Which map is live on Rust Dev Testing?
Procedural map on Rust Dev Testing, made by the game's generator.
Join
How do you connect to Rust Dev Testing?
Press F1 in Rust and enter client.connect 76.131.4.215:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.