CLown
Offline 75.97.96.25:28015 checked 39d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 237/275
- 146/200
- 28/250
- 15/250
- 32/100
- 42/200
Quick answers
from the figures on this pageWipe schedule
What wipe timing does CLown follow?
Its rhythm cannot be told from the wipes of CLown on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 40 days 7 hours ago.
Tags
How should you read the tags on CLown?
Tags published by CLown, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): 100 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs164530 (Build): Build 164530; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does CLown appear in Rust Metrics lists and filters?
Rust Metrics lists featuring CLown: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does CLown sit in the rankings?
Player hours over seven days put CLown at #15,402, in the top – of all ranked servers.
What player count does CLown carry?
Reading for CLown: offline at this moment; last seen 39 days 8 hours ago.
Operator and location
What location is CLown hosted in?
No region tag on CLown. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 75.97.96.25:28015.
What Rust version is CLown on?
Rust network protocol 2633 and build 164530 on Linux is the build CLown runs. Matching protocol is required to join. Let Steam update your game.
Is CLown up, and how often does it stay up?
Reading: offline. CLown last answered 39 days 8 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 19 September 2026.
Rules and settings
What rules does CLown enforce, and what are its settings?
Reading the name gives no gather rate for CLown. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
Which map is live on CLown?
Procedural map on CLown, made by the game's generator.
Join
What do you do to join CLown?
Check: join. Open Rust, press F1, then enter client.connect 75.97.96.25:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.