RUST METRICSFlight deck · live data
Data live Servers11,900 Players91,150 Populated4,048 Fresh wipes 3 h165 Scan5 min
‹ All servers75.71.27.58:28015
Offline Full Queue Fresh wipe Wipe due No query

EKARD's Private Lab

Offline 75.71.27.58:28015 checked 10h ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#6,711top 30%
Last wipe6d agono schedule published
Next wipe–too few wipes seen yet
Memory–48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75100:0002:0003:0006:0007:0009:00

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct21 Oct22 Oct24 Oct25 Oct27 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 06:48 UTC6d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on EKARD's Private Lab when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe.

What wipe timing does EKARD's Private Lab follow?

Its rhythm cannot be told from the wipes of EKARD's Private Lab on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 6 days 13 hours ago the current world was made.

Tag meanings

Which tags does EKARD's Private Lab carry, and what do they mean?

Tags published by EKARD's Private Lab, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does EKARD's Private Lab appear in Rust Metrics lists and filters?

These Rust Metrics lists carry EKARD's Private Lab: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Occupancy

What position does EKARD's Private Lab hold among Rust servers?

Ranking for EKARD's Private Lab: #6,711 on seven-day player hours, top 30% of all ranked servers.

What is the population on EKARD's Private Lab?

Status for EKARD's Private Lab: offline. Last seen 10 hours ago. Check: players over seven days. Average 1, peak 1. The last 48 hours peaked at 03:00 UTC, averaging 1 players at that hour.

Server details

Which location does EKARD's Private Lab run from?

No region tag on EKARD's Private Lab. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 75.71.27.58:28015.

What Rust version is EKARD's Private Lab on?

Reading: EKARD's Private Lab, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on EKARD's Private Lab, and is it online?

EKARD's Private Lab reports offline. The last reading came 10 hours ago. Reading: 7% uptime over the last 7 full days. It was up 12 of 168 hours. The first sighting on Rust Metrics was 19 October 2026.

Rules and settings

What settings and rules apply on EKARD's Private Lab?

Check: gather rate. The name EKARD's Private Lab does not state one. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.

Which map is live on EKARD's Private Lab?

The game generates a procedural map for EKARD's Private Lab.

Connection

How can you get onto EKARD's Private Lab?

To join: start Rust, press F1 and type client.connect 75.71.27.58:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players 10 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.