EKARD's Private Lab
Offline 75.71.27.58:28015 checked 10h ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 06:48 UTC6d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 777/825
- 46/250
- 128/250
- 433/500
- 259/300
- 193/300
Quick answers
from the figures on this pageWipe timing
What happens on EKARD's Private Lab when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does EKARD's Private Lab follow?
Its rhythm cannot be told from the wipes of EKARD's Private Lab on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 6 days 13 hours ago the current world was made.
Tag meanings
Which tags does EKARD's Private Lab carry, and what do they mean?
Tags published by EKARD's Private Lab, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does EKARD's Private Lab appear in Rust Metrics lists and filters?
These Rust Metrics lists carry EKARD's Private Lab: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Occupancy
What position does EKARD's Private Lab hold among Rust servers?
Ranking for EKARD's Private Lab: #6,711 on seven-day player hours, top 30% of all ranked servers.
What is the population on EKARD's Private Lab?
Status for EKARD's Private Lab: offline. Last seen 10 hours ago. Check: players over seven days. Average 1, peak 1. The last 48 hours peaked at 03:00 UTC, averaging 1 players at that hour.
Server details
Which location does EKARD's Private Lab run from?
No region tag on EKARD's Private Lab. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 75.71.27.58:28015.
What Rust version is EKARD's Private Lab on?
Reading: EKARD's Private Lab, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on EKARD's Private Lab, and is it online?
EKARD's Private Lab reports offline. The last reading came 10 hours ago. Reading: 7% uptime over the last 7 full days. It was up 12 of 168 hours. The first sighting on Rust Metrics was 19 October 2026.
Rules and settings
What settings and rules apply on EKARD's Private Lab?
Check: gather rate. The name EKARD's Private Lab does not state one. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.
Which map is live on EKARD's Private Lab?
The game generates a procedural map for EKARD's Private Lab.
Connection
How can you get onto EKARD's Private Lab?
To join: start Rust, press F1 and type client.connect 75.71.27.58:28015. Or press Launch Rust here and Steam opens the game and connects you.