PLANETA DE APOLO
Offline 75.182.116.11:28015 checked 26d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 636/675
- 485/525
- 59/250
- 36/250
- 138/200
- 255/300
Quick answers
from the figures on this pageReset cycle
How often does PLANETA DE APOLO wipe, and when?
Its rhythm cannot be told from the wipes of PLANETA DE APOLO on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 35 days 16 hours ago.
Lists and filters
How should you read the tags on PLANETA DE APOLO?
These are the tags PLANETA DE APOLO publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs165217 (Build): Build 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show PLANETA DE APOLO?
These Rust Metrics lists carry PLANETA DE APOLO: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does PLANETA DE APOLO sit in the rankings?
Ranking for PLANETA DE APOLO: #15,938 on seven-day player hours, top 69% of all ranked servers.
How full does PLANETA DE APOLO get?
Status for PLANETA DE APOLO: offline. Last seen 26 days 16 hours ago.
Server details
Where does PLANETA DE APOLO sit?
Reading: location. PLANETA DE APOLO gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 75.182.116.11:28015.
What Rust version is PLANETA DE APOLO on?
Version check: Rust network protocol 2633 and build 165217 on Windows, run by PLANETA DE APOLO. Matching protocol is required to join. Let Steam update your game.
Is PLANETA DE APOLO up, and how often does it stay up?
PLANETA DE APOLO reports offline. The last reading came 26 days 16 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 23 September 2026.
Map and rules
How is PLANETA DE APOLO configured, and what rules are in force?
Check: gather rate. The name PLANETA DE APOLO does not state one. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
What map is PLANETA DE APOLO on?
Check: map. Procedural, generated by the game, on PLANETA DE APOLO.
Join
How do you connect to PLANETA DE APOLO?
Press F1 in Rust and enter client.connect 75.182.116.11:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.