HNETRust
Offline 75.163.91.78:28015 checked 35d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 198/250
- 123/200
- 24/250
- 11/250
- 23/100
- 29/225
Quick answers
from the figures on this pageReset cycle
What wipe timing does HNETRust follow?
Its rhythm cannot be told from the wipes of HNETRust on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 54 days 11 hours ago.
Lists and filters
Which tags does HNETRust carry, and what do they mean?
These are the tags HNETRust publishes, and the server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp20 (Max players): 20 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs162929 (Build): Build 162929; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does HNETRust appear in Rust Metrics lists and filters?
Rust Metrics lists featuring HNETRust: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does HNETRust hold among Rust servers?
Ranking for HNETRust: #15,586 on seven-day player hours, top 71% of all ranked servers.
How full does HNETRust get?
Status for HNETRust: offline. Last seen 35 days ago.
Server
Where does HNETRust sit?
No region tag on HNETRust. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 75.163.91.78:28015.
What Rust version is HNETRust on?
Reading: HNETRust, Rust network protocol 2633 and build 162929, Linux. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on HNETRust, and is it online?
Reading: offline. HNETRust last answered 35 days ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on HNETRust?
No gather rate appears in the name: HNETRust. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on HNETRust?
Procedural map on HNETRust, made by the game's generator.
Connection
How do you connect to HNETRust?
Check: join. Open Rust, press F1, then enter client.connect 75.163.91.78:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.