RUST METRICSFlight deck · live data
Data live Servers11,730 Players70,266 Populated3,619 Fresh wipes 3 h128 Scan5 min
‹ All servers75.155.141.55:28015
Online Full Queue Fresh wipe Wipe due No query

Rust #1

Online 75.155.141.55:28015 checked 11m ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 1
Rank#9,231top 41%
Last wipe26d agono schedule published
Next wipe–no wipe seen yet
Memory–48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75113:0022:0007:0017:0002:0011:00

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct12 Oct16 Oct20 Oct24 Oct28 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does Rust #1 follow?

Its rhythm cannot be told from the wipes of Rust #1 on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 26 days 18 hours ago.

Tag meanings

Which tags does Rust #1 carry, and what do they mean?

These are the tags Rust #1 publishes, and the server browser reads them: gmvanilla (Game mode): Check: mode. Vanilla survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Rust #1 appear in Rust Metrics lists and filters?

On Rust Metrics, Rust #1 sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

What position does Rust #1 hold among Rust servers?

Player hours over seven days put Rust #1 at #9,231, in the top 41% of all ranked servers.

What is the population on Rust #1?

Current headcount on Rust #1: 0 players, 10 slots available. Check: players over seven days. Average 0, peak 1. Check: 48-hour peak. 06:00 UTC, 0 players on average.

Server details

Where does Rust #1 sit?

No region tag on Rust #1. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 75.155.141.55:28015.

What Rust version is Rust #1 on?

Rust network protocol 2635 and build 168909 on Linux is the build Rust #1 runs. Matching protocol is required to join. Let Steam update your game.

Is Rust #1 up, and how often does it stay up?

Reading: online. Rust #1 answers right now. Uptime for the last 7 full days: 168 of 168 hours, or 100%. The first sighting on Rust Metrics was 8 October 2026.

Rules and settings

What settings and rules apply on Rust #1?

No gather rate appears in the name: Rust #1. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Community server. VAC is on. That is Valve's anti-cheat.

Which map is live on Rust #1?

Procedural map on Rust #1, made by the game's generator.

Connection

How can you get onto Rust #1?

Check: join. Open Rust, press F1, then enter client.connect 75.155.141.55:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp10
Max players 10 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.