[MG] US Long | Regular Rates | Large Map
Offline NA 74.91.119.138:28015 checked 16d ago
Server instruments
no direct query in 48 hoursPlayers now
3% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 50% of all ranked servers, top 74% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 16h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC8d 16hFW
- WPT 2Thu 3 Dec, 19:00 UTC36d 16hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 25 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 15:08 UTC21d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 196/225
- 188/225
- 107/400
- 63/225
- 45/200
- 32/150
Quick answers
from the figures on this pageReset cycle
What happens on [MG] US Long | Regular Rates | Large Map when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 25 hours in.
When does [MG] US Long | Regular Rates | Large Map wipe?
With the force wipe, once a month, [MG] US Long | Regular Rates | Large Map wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world in play was created 21 days 11 hours ago. A monthly wipe schedule is published in its tags.
Lists and filters
How should you read the tags on [MG] US Long | Regular Rates | Large Map?
These are the tags [MG] US Long | Regular Rates | Large Map publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): 100 slots in total; ts16 (Group limit): Team cap: 16; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166652 (Build): The server runs game build 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; NA (North America): North America is the browser category it sits in. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show [MG] US Long | Regular Rates | Large Map?
Rust Metrics lists featuring [MG] US Long | Regular Rates | Large Map: Rust community servers: live readings, North America: server readout and Vanilla Rust servers, live. These filters bring it up on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
Population
What position does [MG] US Long | Regular Rates | Large Map hold among Rust servers?
Ranked by seven-day player hours, [MG] US Long | Regular Rates | Large Map sits at #11,022 and #1,365 in North America, inside the top 50%.
How full does [MG] US Long | Regular Rates | Large Map get?
Status for [MG] US Long | Regular Rates | Large Map: offline. Last seen 16 days 1 hours ago.
Server
What location is [MG] US Long | Regular Rates | Large Map hosted in?
[MG] US Long | Regular Rates | Large Map gives North America as its location, with the NA tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 74.91.119.138:28015.
What Rust version is [MG] US Long | Regular Rates | Large Map on?
Reading: [MG] US Long | Regular Rates | Large Map, Rust network protocol 2634 and build 166652, Linux. Check: protocol. To join, your game must match; Steam handles the update.
Is [MG] US Long | Regular Rates | Large Map up, and how often does it stay up?
[MG] US Long | Regular Rates | Large Map reports offline. The last reading came 16 days 1 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 1 October 2026.
Settings and map
What settings and rules apply on [MG] US Long | Regular Rates | Large Map?
Check: gather rate. The name [MG] US Long | Regular Rates | Large Map does not state one. The cap on groups is 16 players. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. It describes itself as vanilla. The meaning given: the stock game: Facepunch's rates, kits and rules, unchanged. VAC is on. That is Valve's anti-cheat.
Which map is live on [MG] US Long | Regular Rates | Large Map?
Size 4,500 and seed 323444525: the game generates the procedural map on [MG] US Long | Regular Rates | Large Map from them. View it on RustMaps from this page: matching size and seed give an identical map.
Join
How can you get onto [MG] US Long | Regular Rates | Large Map?
Check: join. Open Rust, press F1, then enter client.connect 74.91.119.138:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.