RUST METRICSFlight deck · live data
Data live Servers11,631 Players45,053 Populated3,098 Fresh wipes 3 h93 Scan5 min
‹ All servers74.244.147.54:28015
Offline Full Queue Fresh wipe Wipe due No query

Rust34FF

Offline 74.244.147.54:28015 checked 32d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 4 6 8 PAX 0 /8

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#16,589top 71%
Last wipe54d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep27 Sep29 Sep30 Sep2 Oct3 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does Rust34FF follow?

Its rhythm cannot be told from the wipes of Rust34FF on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 54 days 4 hours ago.

Tags

How should you read the tags on Rust34FF?

These are the tags Rust34FF publishes, and the server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp8 (Max players): 8 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Match the game version: protocol 2633 is required; cs165217 (Build): The server runs game build 165217; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Rust34FF?

These Rust Metrics lists carry Rust34FF: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

Where does Rust34FF sit in the rankings?

Ranking for Rust34FF: #16,589 on seven-day player hours, top 71% of all ranked servers.

How full does Rust34FF get?

Reading for Rust34FF: offline at this moment; last seen 32 days 3 hours ago.

Server details

Where does Rust34FF sit?

No region comes from Rust34FF. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 74.244.147.54:28015.

What Rust version is Rust34FF on?

Version check: Rust network protocol 2633 and build 165217 on Linux, run by Rust34FF. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on Rust34FF, and is it online?

Reading: offline. Rust34FF last answered 32 days 3 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 26 September 2026, recorded by Rust Metrics.

Map and rules

How is Rust34FF configured, and what rules are in force?

No gather rate appears in the name: Rust34FF. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is off.

Which map is live on Rust34FF?

Procedural map on Rust34FF, made by the game's generator.

How to join

How can you get onto Rust34FF?

Press F1 in Rust and enter client.connect 74.244.147.54:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp8,ptrak,$r?,v2633,gmvanilla,cs165217,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp8
Max players 8 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Match the game version: protocol 2633 is required.
cs165217
Build The server runs game build 165217.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.