Rust34FF
Offline 74.244.147.133:28015 checked 42d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 287/300
- 228/250
- 21/250
- 23/250
- 27/100
- 110/200
Quick answers
from the figures on this pageWipe schedule
What wipe timing does Rust34FF follow?
To tell the rhythm of Rust34FF, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 55 days 3 hours ago the current world was made.
Tags
Which tags does Rust34FF carry, and what do they mean?
Check: tags. The game's server browser reads gmvanilla (Game mode): Check: mode. Vanilla survival; mp8 (Max players): 8 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): Build 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set from Rust34FF. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Rust34FF appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Rust34FF: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does Rust34FF hold among Rust servers?
Player hours over seven days put Rust34FF at #15,525, in the top – of all ranked servers.
What player count does Rust34FF carry?
Status for Rust34FF: offline. Last seen 42 days 3 hours ago.
Server details
What location is Rust34FF hosted in?
No region comes from Rust34FF. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 74.244.147.133:28015.
What Rust version is Rust34FF on?
Rust network protocol 2633 and build 163794 on Linux is the build Rust34FF runs. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Rust34FF, and is it online?
Rust34FF reports offline. The last reading came 42 days 3 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 17 September 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on Rust34FF?
Reading the name gives no gather rate for Rust34FF. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is off.
Which map is live on Rust34FF?
The game generates a procedural map for Rust34FF.
How to join
What do you do to join Rust34FF?
Press F1 in Rust and enter client.connect 74.244.147.133:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.