sdtownse Test Server
Offline 74.244.125.187:28015 checked 5d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 453/475
- 376/375
- 48/250
- 32/250
- 48/100
- 149/200
Quick answers
from the figures on this pageWipe timing
What wipe timing does sdtownse Test Server follow?
Its rhythm cannot be told from the wipes of sdtownse Test Server on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 10 days 12 hours ago the current world was made.
Tag meanings
How should you read the tags on sdtownse Test Server?
These are the tags sdtownse Test Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp30 (Max players): The server holds 30 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does sdtownse Test Server appear in Rust Metrics lists and filters?
On Rust Metrics, sdtownse Test Server sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
What position does sdtownse Test Server hold among Rust servers?
Ranking for sdtownse Test Server: #13,697 on seven-day player hours, top 62% of all ranked servers.
How full does sdtownse Test Server get?
Status for sdtownse Test Server: offline. Last seen 5 days 10 hours ago. Seven-day check: 0 players on average. Peak reading: 1.
Server details
What location is sdtownse Test Server hosted in?
No region comes from sdtownse Test Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 74.244.125.187:28015.
What Rust version is sdtownse Test Server on?
Reading: sdtownse Test Server, Rust network protocol 2635 and build 168909, Windows. Check: protocol. To join, your game must match; Steam handles the update.
Is sdtownse Test Server up, and how often does it stay up?
Check: connection. sdtownse Test Server is offline at this moment. Last contact was 5 days 10 hours ago. Uptime for the last 6 full days: 16 of 144 hours, or 11%. The first sighting on Rust Metrics was 22 October 2026.
Settings and map
What rules does sdtownse Test Server enforce, and what are its settings?
Check: gather rate. The name sdtownse Test Server does not state one. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.
Which map is live on sdtownse Test Server?
The game generates a procedural map for sdtownse Test Server.
Connection
How do you connect to sdtownse Test Server?
To join: start Rust, press F1 and type client.connect 74.244.125.187:28015. Or press Launch Rust here and Steam opens the game and connects you.