Oclium Dev Server
Offline 74.244.110.238:28015 checked 6d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 226/250
- 33/225
- 20/250
- 15/250
- 18/100
- 35/200
Quick answers
from the figures on this pageReset cycle
What wipe timing does Oclium Dev Server follow?
Its rhythm cannot be told from the wipes of Oclium Dev Server on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 21 days 8 hours ago.
Tags
Which tags does Oclium Dev Server carry, and what do they mean?
Tags published by Oclium Dev Server, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Oclium Dev Server?
Rust Metrics lists featuring Oclium Dev Server: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does Oclium Dev Server sit in the rankings?
Player hours over seven days put Oclium Dev Server at #15,339, in the top 69% of all ranked servers.
What is the population on Oclium Dev Server?
Reading for Oclium Dev Server: offline at this moment; last seen 6 days 3 hours ago. Seven-day reading: 0 players on average.
Operator and location
Which location does Oclium Dev Server run from?
No region tag on Oclium Dev Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 74.244.110.238:28015.
What Rust version is Oclium Dev Server on?
Version check: Rust network protocol 2634 and build 167781 on Linux, run by Oclium Dev Server. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on Oclium Dev Server, and is it online?
Check: connection. Oclium Dev Server is offline at this moment. Last contact was 6 days 3 hours ago. Reading: 1% uptime over the last 6 full days. It was up 2 of 144 hours. Reading: first seen 22 October 2026, recorded by Rust Metrics.
Map and rules
How is Oclium Dev Server configured, and what rules are in force?
No gather rate appears in the name: Oclium Dev Server. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. VAC is off. That is Valve's anti-cheat.
Which map is live on Oclium Dev Server?
Check: map. Procedural, generated by the game, on Oclium Dev Server.
Connection
How can you get onto Oclium Dev Server?
Press F1 in Rust and enter client.connect 74.244.110.238:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.