RUST METRICSFlight deck · live data
Data live Servers11,622 Players37,258 Populated2,894 Fresh wipes 3 h80 Scan5 min
‹ All servers74.244.110.238:28015
Offline Full Queue Fresh wipe Wipe due No query

Oclium Dev Server

Offline 74.244.110.238:28015 checked 6d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,339top 69%
Last wipe21d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does Oclium Dev Server follow?

Its rhythm cannot be told from the wipes of Oclium Dev Server on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 21 days 8 hours ago.

Tags

Which tags does Oclium Dev Server carry, and what do they mean?

Tags published by Oclium Dev Server, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Oclium Dev Server?

Rust Metrics lists featuring Oclium Dev Server: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

Where does Oclium Dev Server sit in the rankings?

Player hours over seven days put Oclium Dev Server at #15,339, in the top 69% of all ranked servers.

What is the population on Oclium Dev Server?

Reading for Oclium Dev Server: offline at this moment; last seen 6 days 3 hours ago. Seven-day reading: 0 players on average.

Operator and location

Which location does Oclium Dev Server run from?

No region tag on Oclium Dev Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 74.244.110.238:28015.

What Rust version is Oclium Dev Server on?

Version check: Rust network protocol 2634 and build 167781 on Linux, run by Oclium Dev Server. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on Oclium Dev Server, and is it online?

Check: connection. Oclium Dev Server is offline at this moment. Last contact was 6 days 3 hours ago. Reading: 1% uptime over the last 6 full days. It was up 2 of 144 hours. Reading: first seen 22 October 2026, recorded by Rust Metrics.

Map and rules

How is Oclium Dev Server configured, and what rules are in force?

No gather rate appears in the name: Oclium Dev Server. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. VAC is off. That is Valve's anti-cheat.

Which map is live on Oclium Dev Server?

Check: map. Procedural, generated by the game, on Oclium Dev Server.

Connection

How can you get onto Oclium Dev Server?

Press F1 in Rust and enter client.connect 74.244.110.238:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode Survival on vanilla settings.
mp10
Max players The server holds 10 slots.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167781
Build The server runs game build 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.