RUST METRICSFlight deck · live data
Data live Servers11,617 Players33,246 Populated2,800 Fresh wipes 3 h72 Scan5 min
‹ All servers74.208.108.126:28015
Online Full Queue Fresh wipe Wipe due No query

Dead Island Rust

Online 74.208.108.126:28015 checked 11m ago

COM 1 · connect

Server instruments

last reading Thu 05:00 UTC
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 129 SERVER FPS

Server fps

48 h low 102 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 65,344 ×1000

Entities

48 h range 63,080–65,674 · memory 2,010 MB
1239 ET SINCE RESTART 2D 17H

Uptime

2 days 17 hours since its last restart, at the last reading
7-day average0peak 1
Rank#10,564top 47%
Last wipe3d agono schedule published
Next wipe–no rhythm it keeps
Memory2,010MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75107:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct21 Oct29 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap8.8 daysbetween real wipes
on rhythm40%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Sun 25 OctWed 21 OctMon 12 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 14 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 21:55 UTC3d ago 1 – running 0
Wed 21 Oct, 09:46 UTC7d ago 1 halved by day 1 4.5 days 0
Mon 12 Oct, 14:40 UTC16d ago 1 halved by day 5 8.8 days 0
Sat 3 Oct, 09:26 UTC25d ago 1 halved by day 3 9.2 days 0
Tue 22 Sep, 20:24 UTC36d ago 1 halved by day 1 10.5 days 0
Sun 20 Sep, 21:11 UTC38d ago 1 – 2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on Dead Island Rust when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 14 hours. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 2 it fell below half when it didn't.

What wipe timing does Dead Island Rust follow?

There is no next wipe to predict: Dead Island Rust wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 3 days 8 hours ago.

Tag meanings

Which tags does Dead Island Rust carry, and what do they mean?

These are the tags Dead Island Rust publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Dead Island Rust?

On Rust Metrics, Dead Island Rust sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Population

What position does Dead Island Rust hold among Rust servers?

Ranking for Dead Island Rust: #10,564 on seven-day player hours, top 47% of all ranked servers.

What player count does Dead Island Rust carry?

Current headcount on Dead Island Rust: 0 players, 10 slots available. Check: players over seven days. Average 0, peak 1. Check: 48-hour peak. 08:00 UTC, 1 players on average.

Server

What location is Dead Island Rust hosted in?

No region comes from Dead Island Rust. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 74.208.108.126:28015.

What Rust version is Dead Island Rust on?

Reading: Dead Island Rust, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for Dead Island Rust?

Over the last 48 hours the average was 156 server fps; the floor was 102. Check: entities. The peak was 65,674, counting buildings, deployables and the rest of the world. Reading: 2,434 MB of memory at the highest. Expect lag when fps falls and entities climb.

How reliable is Dead Island Rust, and is it online now?

Dead Island Rust reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 2 days 17 hours ago. Reading: 66% uptime over the last 7 full days. It was up 111 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Settings and map

How is Dead Island Rust configured, and what rules are in force?

No gather rate appears in the name: Dead Island Rust. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.

What map is Dead Island Rust on?

Check: map. Procedural, size 3,500, seed 799999999, generated by the game on Dead Island Rust. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

How do you connect to Dead Island Rust?

To join: start Rust, press F1 and type client.connect 74.208.108.126:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.