RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h23 Scan5 min
‹ All servers74.141.66.230:28015
Offline Full Queue Fresh wipe Wipe due No query

Jeremy Solo PvE

Offline 74.141.66.230:28015 checked 28d ago

pve
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 0 /1

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,455top 65%
Last wipe48d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep2 Oct4 Oct6 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does Jeremy Solo PvE follow?

Its rhythm cannot be told from the wipes of Jeremy Solo PvE on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 48 days 15 hours ago.

Tags

Which tags does Jeremy Solo PvE carry, and what do they mean?

These are the tags Jeremy Solo PvE publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163493 (Build): Game build reading: 163493; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^p (PvE): There is no player-on-player combat here; the danger comes from the world. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Jeremy Solo PvE appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Jeremy Solo PvE: Rust community servers: live readings and Rust PvE servers. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

Player count

Where does Jeremy Solo PvE sit in the rankings?

Player hours over seven days put Jeremy Solo PvE at #15,455, in the top 65% of all ranked servers.

What player count does Jeremy Solo PvE carry?

Status for Jeremy Solo PvE: offline. Last seen 28 days 18 hours ago.

Server

Which location does Jeremy Solo PvE run from?

Reading: location. Jeremy Solo PvE gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 74.141.66.230:28015.

What Rust version is Jeremy Solo PvE on?

Version check: Rust network protocol 2633 and build 163493 on Windows, run by Jeremy Solo PvE. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on Jeremy Solo PvE, and is it online?

Jeremy Solo PvE reports offline. The last reading came 28 days 18 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 17 September 2026, recorded by Rust Metrics.

Settings and map

How is Jeremy Solo PvE configured, and what rules are in force?

Check: gather rate. The name Jeremy Solo PvE does not state one. No limit is set beyond the default. Groups take up to 8 players. pve, fighting between players is off — that is the game mode. Listing: Community server. VAC is on. That is Valve's anti-cheat.

What map is Jeremy Solo PvE on?

Procedural map on Jeremy Solo PvE, made by the game's generator.

How to join

How can you get onto Jeremy Solo PvE?

Check: join. Open Rust, press F1, then enter client.connect 74.141.66.230:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,^p,gmrust,cs163493,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp1
Max players The server holds 1 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2633
Protocol Protocol 2633: join only on the same game version.
cs163493
Build Game build reading: 163493.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Gameplay

^p
PvE There is no player-on-player combat here; the danger comes from the world.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.